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Create AssetMade with Summer Pixel · 21 Oct 2026
Edited image: Redraw ONLY the fifth and rightmost character from this reference sheet - OLD MAN BARLEY (bent old farmer, wide straw-brown floppy hat, long messy white hair and white beard, patched beige tunic, red neckerchief, torn brown trousers, rope belt hung with wheat ears, leather boots, heavy wooden three-tined pitchfork trident with wheat tied to the shaft) - as a game ATTACK animation sprite strip. Keep his exact costume, colour scheme and art style from the sheet. STYLE: heavy black ink linework, painterly digital shading, muted earthy brown palette with a red cloth accent, dark-fantasy comic illustration, semi-realistic human proportions, hunchbacked boss-like silhouette, crisp readable outline. LAYOUT: ONE single horizontal row of exactly 6 frames of the same old man in full body, arranged left to right. Fixed side-on profile view, smashing toward the RIGHT. Every frame uses the identical camera: same viewpoint, same perspective, same character width and same character height. The body (head, torso, hips, shoulder line) sits in exactly the same position and same size in all 6 frames; only the arms, the legs and the trident change. Feet stay planted on one common horizontal baseline, head stays at one common height. Hunched shoulders stay hunched in all frames. ATTACK: a heavy two-handed overhead trident smash. Frame order: 1 ready (trident held across his body, hunched), 2 wind-up (trident hauled up and back over his shoulder, torso coiled), 3 peak swing (trident arcing down and forward), 4 impact (trident tines driven down and forward to the right, deep forward lunge), 5 follow-through (trident low, arms extended down), 6 recover (trident dragged back to ready). Same size and same body anchor in every frame. SEPARATION: a clear empty band of plain background between every two neighbouring figures, at least one third of a figure's width wide, so no two figures touch, overlap or share ink. The character stays completely inside his own cell and never touches a vertical cell boundary; the trident must not reach into the next figure. Nothing is cropped. BACKGROUND: perfectly flat, uniform light neutral grey (#d6d6d6), completely empty - no ground line, no cast shadow, no frame borders, no grid lines, no labels, no text, no numbers. Wide strip shape, roughly 3:1.
Creator
TotallynotZelda
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