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Made with GPT Image 2 ยท CC0 ยท 18 Sept 2026
Generated from: Pixel art character sprite sheet, single image, uniform grid of exactly 5 columns and 4 rows (20 equal cells), solid flat magenta background color #FF00FF filling all space between and around the characters. Row 1: small goblin enemy facing the viewer (front view), walk cycle across the 5 cells, first cell a neutral idle stance, then alternating leg and arm positions. Row 2: same goblin seen from behind (back view), walk cycle across the 5 cells. Row 3: same goblin in strict side profile facing LEFT, walk cycle across the 5 cells. Row 4: same goblin in strict side profile facing RIGHT, walk cycle across the 5 cells. Goblin design (identical in every one of the 20 cells): small hunched humanoid, bright green skin, overly large bulbous head, long pointed ears sticking out to the sides, glowing yellow eyes, wide grin with small sharp teeth, skinny long arms, short bowed legs, bare clawed feet. Wears a torn brown leather loincloth with a rough rope belt and carries a crude rusty short dagger. Wretched and menacing, clearly an enemy, not cute. Not a cat, no fur, no tail, no stripes. Art style: 16-bit SNES RPG pixel art, thick black outlines, flat unshaded fills, simple single-tone shading, limited palette, crisp visible pixels, no anti-aliasing, no gradients. The character fills roughly two thirds of each cell height and is centered in its cell, at identical scale in every cell. Absolutely no text, no numbers, no labels, no watermark, no grid lines or cell borders, no drop shadows cast on the background, no scenery, no ground. Only the goblin character on flat magenta.
Creator
Felipe
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