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Made with Grok Imagine ยท CC0 ยท 18 Sept 2026
Generated from: A single pixel art sprite sheet of a small green goblin enemy, arranged in a uniform grid of exactly 5 columns by 4 rows (20 cells), all cells equal size, on a solid flat magenta #FF00FF background. Cells per row: Row 1 = goblin seen from the front facing the viewer, 5-frame walk cycle starting with a neutral standing idle pose then alternating stepping legs and swinging arms. Row 2 = goblin seen from behind, 5-frame walk cycle. Row 3 = goblin in strict side profile facing LEFT, 5-frame walk cycle. Row 4 = goblin in strict side profile facing RIGHT, 5-frame walk cycle. Character design: small hunched humanoid goblin, bright green skin, oversized bulbous head, large long pointed ears jutting out sideways, glowing yellow eyes, wide grin with small sharp teeth, scrawny long arms, short bowed legs, bare clawed feet. Wears a torn brown leather loincloth with a rough rope belt, and holds a crude rusty short dagger. Wretched and menacing, an enemy creature, not cute, not a cat, no fur, no tail, no tiger stripes. Art style: 16-bit SNES-era RPG pixel art, thick black outlines, flat unshaded color blocks with single-tone simple shading, limited palette, crisp chunky pixels, no anti-aliasing. Same scale and silhouette size in every cell - the goblin occupies roughly two thirds of the cell height and is centered in its cell. No text, no numbers, no labels, no watermarks, no cell borders or grid lines, no shadows cast on the background, no scenery, no ground plane - pure flat magenta between and around the characters.
Creator
Felipe
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