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Made with Grok Imagine ยท CC0 ยท 19 Sept 2026
Generated from: Pixel art sprite sheet of a goat, 4-frame idle animation loop, arranged in a SINGLE HORIZONTAL ROW of four evenly spaced frames, one row only, no grid, no second row, no contact sheet, no separate images. Dithered, painterly retro RPG bestiary style with thick dark outlines. Native pixel resolution about 200px per frame, crisp hard pixel edges, no anti-aliasing, no blur, no smoothing. Fully transparent background (genuine alpha channel, clean cutout), no ground shadow, no floor, no text, no labels, no frame numbers, no border, no grid lines, no extra characters. Goat: side view, head facing left, tail on the right. Body color #1A1A1A with #3A3A3F highlights visible on the back, shoulder and flank. Horns curved backward in gold #C9A227 with darker #8A6A12 shading. Hooves #0D0D0D, eyes #D72638. Four clearly separated legs with visible gaps between them. Animation read left to right across the four frames: frame 1 neutral standing, frame 2 head dips slightly with chest rising, frame 3 back to neutral with a subtle weight shift onto the front leg, frame 4 head lifts slightly with ears flicking. Body silhouette, size, and colors stay identical across all four frames; only the head, ears, chest, and tail move. Identical scale and camera distance in every frame, equal spacing between frames, each frame the same size, goat centered in each frame, isolated on a transparent background.
Creator
Ho Vo
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