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Made with Nano Banana 2 Lite ยท CC0 ยท 13 Oct 2026
Generated from: Top-down layout view of a circular underwater blitzball stadium enclosed in a massive glass dome, visible city ruins pressed against the outside of the dome, the pitch is an open water sphere in the centre with goal hoops at each end, eight entry tunnel openings around the perimeter, scattered coral reef cover obstacles mid-pitch, seabed of pale sand visible below, lit by blue-white floodlights mounted on the dome ribs, teal and silver palette Drawn in this game's art direction: Stylised 3D render, semi-realistic, smooth glossy wet surfaces with subsurface scattering on skin and coral materials, strong caustic underwater light ripples, rich deep-ocean palette of navy teal gold and bioluminescent accents, cinematic wide-angle lens feel with shallow depth of field, inspired by high-budget JRPG cutscene aesthetics Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Mark Rilatt
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