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Made with Grok Imagine ยท CC0 ยท 18 Sept 2026
Generated from: 2D pixel art fighting game sprite sheet for one single character. Character: a middle-aged bald man with round dark eye-glasses, thick eyebrows, a stern face, no hair, wearing a dark navy blue suit, a white dress shirt, a dark tie, a long black cape hanging from his shoulders down past his knees, and black dress shoes. Style: 16-bit pixel art, chunky visible pixels, thick black outlines, limited palette of navy blue, black, dark grey, warm skin tone and a little white, crisp hard pixel edges, no anti-aliasing, no blur, no motion blur, no speed lines, no impact effects, no weapons. Canvas: a precise 4-column by 3-row grid of 12 equal square animation cells, no labels, no numbers, no text, no borders, no grid lines, no dividers. Every cell contains exactly one full body figure of the same character at the same scale and proportions, facing right in a side view with a slight three-quarter turn, feet near the bottom edge of the cell, head near the top edge, horizontally centred in the cell, no cropped limbs, no empty cell, no figure crossing into another cell. Background: the space between and around the figures is flat solid magenta, pure #FF00FF, uniform everywhere including all four corners, no gradient, no shadow, no glow, no scenery, no floor line. Exact cell sequence left to right, top to bottom. Row 1: (1) fighting stance, feet apart, both fists up near the chest, weight centred; (2) the same fighting stance a little lower with a subtle breathing rise; (3) walking forward, front leg stepping ahead, arms in guard; (4) walking forward on the other leg, mirrored step. Row 2: (5) crouching low, knees deeply bent, fists still up, head level; (6) the same crouch slightly lower; (7) airborne in a jump, legs tucked under the body, arms up, cape flaring; (8) standing block, both forearms crossed in front of the face, elbows tight, bracing for impact. Row 3: (9) taking a hit, reeling backwards with the head snapped back and arms thrown out; (10) still reeling backwards, deeper lean, feet dragging; (11) knocked out, falling backwards with arms flailing up and feet off the ground; (12) knocked out, lying on his back on the floor with the cape spread out and eyes closed. Readable silhouettes, fighting game animation sheet clarity, single character only.
Creator
aDi
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