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Made with Seedream 5.0 Pro ยท CC0 ยท 18 Sept 2026
Generated from: 2D comic-book / graphic-novel illustration sprite sheet, bold black ink outlines, cel shading, flat colors. NOT pixel art, NOT chibi, NOT 3D render. CHARACTER (use the same character in every frame, do not invent another person, no beard, no hair change, no other outfit): middle-aged bald man with a shiny bald head, round thin-rimmed glasses, stern face, plain white dress shirt, dark near-black necktie, dark navy-blue tailored suit (jacket, matching trousers), long black cape reaching his ankles draping down his back and sides, black leather shoes. Never use magenta, pink or purple anywhere on the character, including highlights, shadows, outlines and the tie; shadows are blue-black or grey only. SHEET LAYOUT, MOST IMPORTANT: ONE single horizontal row of exactly 3 frames side by side, ordered left to right in playback order, no second row, no missing frame. Each frame is a SQUARE cell of identical size, so the image width is exactly 3 times its height. No frame borders, no grid lines, no panel dividers, no text, no numbers, no labels, no watermark. Background is completely flat uniform pure magenta (#FF00FF) covering the entire image, no gradient, no floor, no scenery, no shadow on the background. POSING RULES: the character always faces RIGHT in every frame. Identical character scale in all 3 frames, the body never gets bigger or smaller. Identical ground line: both feet at the same height near the bottom of the cell with a small margin below. Head near the top of the cell, the character fills about 88 percent of the cell height. The whole character fits inside its own cell with margin; no arm, leg or cape crosses into the neighbouring cell, including the fully extended punching arm. ANIMATION - WEAK JAB, 3 frames, a short snappy straight punch with the right fist, kept compact: Frame 1: short wind-up, right fist pulled back slightly at shoulder height, front shoulder coiled, elbow bent, guard up with the left hand. Frame 2: the right arm is extended straight forward at shoulder height, a full but SHORT jab reach, hips and shoulder turned slightly into the punch, left fist still guarding. Frame 3: the arm retracted back to the guard, both fists back at chest height. The extended fist stays well inside the character's own cell.
Creator
aDi
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