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Made with Seedream 5.0 Pro ยท CC0 ยท 18 Sept 2026
Generated from: 2D comic-book / graphic-novel illustration sprite sheet, bold black ink outlines, cel shading, flat colors. NOT pixel art, NOT chibi, NOT 3D render. CHARACTER (use the same character in every frame, do not invent another person, no beard, no hair change, no other outfit): middle-aged bald man with a shiny bald head, round thin-rimmed glasses, stern face, plain white dress shirt, dark near-black necktie, dark navy-blue tailored suit (jacket, matching trousers), long black cape reaching his ankles draping down his back and sides, black leather shoes. Never use magenta, pink or purple anywhere on the character, including highlights, shadows, outlines and the tie; shadows are blue-black or grey only. SHEET LAYOUT, MOST IMPORTANT: ONE single horizontal row of exactly 3 frames side by side, ordered left to right in playback order, no second row, no missing frame. Each frame is a SQUARE cell of identical size, so the image width is exactly 3 times its height. No frame borders, no grid lines, no panel dividers, no text, no numbers, no labels, no watermark. Background is completely flat uniform pure magenta (#FF00FF) covering the entire image, no gradient, no floor, no scenery, no shadow on the background. POSING RULES: the character always faces RIGHT in every frame. Identical character scale in all 3 frames, the body never gets bigger or smaller. Head near the top of the cell, the character fills about 88 percent of the cell height in the frames where he is on the ground. The whole character fits inside its own cell with margin; no arm, leg or cape crosses into the neighbouring cell. ANIMATION - JUMP, 3 frames: Frame 1: take-off crouch, both knees bent, body compressed and gathered low, feet still on the ground near the bottom of the cell, arms swung back, cape starting to flare out. Frame 2: rising up into the air, both knees tucked up toward the chest, feet off the ground, arms pulled in close, cape lifting upward behind him. Frame 3: highest point of the jump, knees tucked tight against the body, toes pointed down, cape spread out above and behind him. The character keeps exactly the same body size in all three frames.
Creator
aDi
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