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Made with Seedream 5.0 Pro ยท CC0 ยท 18 Sept 2026
Generated from: 2D comic-book / graphic-novel illustration sprite sheet, bold black ink outlines, cel shading, flat colors. NOT pixel art, NOT chibi, NOT 3D render. CHARACTER (use the same character in every frame, do not invent another person, no beard, no hair change, no other outfit): middle-aged bald man with a shiny bald head, round thin-rimmed glasses, stern face, plain white dress shirt, dark near-black necktie, dark navy-blue tailored suit (jacket, matching trousers), long black cape reaching his ankles draping down his back and sides, black leather shoes. Never use magenta, pink or purple anywhere on the character, including highlights, shadows, outlines and the tie; shadows are blue-black or grey only. SHEET LAYOUT, MOST IMPORTANT: ONE single horizontal row of exactly 4 frames side by side, ordered left to right in playback order, no second row, no missing frame. Each frame is a SQUARE cell of identical size, so the image width is exactly 4 times its height. No frame borders, no grid lines, no panel dividers, no text, no numbers, no labels, no watermark. Background is completely flat uniform pure magenta (#FF00FF) covering the entire image, no gradient, no floor, no scenery, no shadow on the background. POSING RULES: the character always faces RIGHT in every frame. Identical character scale in all 4 frames, the body never gets bigger or smaller. Identical ground line: the standing foot stays at the same height near the bottom of the cell with a small margin below. Head near the top of the cell, the character fills about 88 percent of the cell height. The whole character fits inside its own cell with margin; the extended kicking leg and the opened cape stay inside the cell. ANIMATION - HIGH HEAVY KICK, 4 frames, a big roundhouse kick at head height: Frame 1: deep wind-up, back knee lifted and chambered high, torso leaning back and twisting away, arms out for balance, cape pulled back. Frame 2: the hip and leg swinging around in a wide arc, foot travelling up and forward at chest to head height, body rotating, cape beginning to open wide. Frame 3: full extension, the kicking leg high in the air at head height and almost straight, torso turned with the kick, supporting leg grounded, the long black cape flying open in a wide arc behind and around him. Frame 4: the leg coming back down from the kick, body returning toward the guard, cape settling. This kick is clearly bigger and higher than a low kick.
Creator
aDi
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