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Made with Nano Banana 2 Lite · CC0 · 16 Oct 2026
Generated from: 2D side-scrolling pixel art scene, a Greek hero smashing open stone prison cages inside a dungeon, chained warrior allies breaking free and joining the fight, dungeon layout with stone floor and iron bars obstacles, pixel art style, dark blue and orange torch-light palette Drawn in this game's art direction: Chunky retro pixel art, 16-bit era sprite style, high contrast and saturated colours, limited colour palettes per scene, bright flat pixel shading with no gradients, strong black outlines on all sprites, horizontal side-scrolling 2D layout, cinematic yet clean pixel rendering, warm amber and deep blue dominant palette Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Tôn Thất Khoa
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