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Made with Seedream 5.0 Pro ยท CC0 ยท 17 Sept 2026
Generated from: 2D game sprite sheet, one single horizontal row of exactly 6 frames of the SAME character in a running cycle, side view facing right, drawn on one flat uniform solid light grey background (#c9c9c9), no drop shadow on the background, no ground line, no grid lines, no text, no numbers, no border, no watermark. The 6 figures are evenly spaced in 6 equal-width invisible columns, all at exactly the same scale, each figure centred in its own column, all feet standing on one common horizontal baseline near the bottom of the image, each figure about 60 percent of the image height. CHARACTER (identical in every frame): adult male martial artist, athletic build, white karate gi jacket with short sleeves, dark grey gi trousers, black belt, black short hair, barefoot, stylized cel-shaded 2D game art, clean black line art, flat colours, warm orange rim light along his front edge. ANIMATION - the two legs must be in clearly DIFFERENT positions in every single frame, no repeated pose, no standing still: Frame 1 (contact): front right leg reaching forward with the heel about to hit the ground, back left leg stretched out far behind, one arm forward and one arm back. Frame 2 (down): both legs come together under the hips, left foot planted flat under the body, right knee bending and lifting forward, body slightly lower. Frame 3 (passing): left leg straight under the hips pushing off the ground, right knee raised high in front, lowest leg fully lifted off the ground. Frame 4 (opposite contact): front left leg reaching forward with the heel about to hit the ground, back right leg stretched out far behind, arms swapped. Frame 5 (opposite down): both legs together under the hips, right foot planted flat under the body, left knee bending and lifting forward, body slightly lower. Frame 6 (opposite passing): right leg straight under the hips pushing off the ground, left knee raised high in front, lowest leg fully lifted off the ground. In frames 1 and 4 the legs are wide apart, in frames 3 and 6 one knee is high in front and the other leg is behind, so the stride silhouette of every frame is obviously different.
Creator
l111s drisel
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