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Made with Grok Imagine ยท CC0 ยท 3 Jul 2026
Generated from: A pixel art texture atlas sprite sheet, exactly 256x256 pixels total, containing 16x16 pixel block tiles for a Minecraft-style game. The image is organized as a clean grid of 16 columns by 16 rows, each tile exactly 16x16 pixels. Tiles are packed tightly with no gaps or borders between them. Specific tiles in the grid: Row 1 (top row): columns 0-7 contain: (0) grass block top - lime green with subtle darker green speckles, (1) grass side - bottom half brown dirt texture, top half green grass blending at the middle, (2) dirt - medium brown with darker brown noise speckles, (3) stone - medium gray with subtle lighter/darker grain, (4) cobblestone - gray stones with dark cracks between them like bricks, (5) wood log side - brown vertical bark lines, (6) wood log top/end - concentric tree ring circles on brown, (7) wooden planks - warm brown with horizontal wood grain lines. Row 2: columns 0-6 contain: (0) sand - pale yellow-tan with very fine dots, (1) gravel - gray-brown pebbly texture with small stones, (2) leaves - dark green with darker spots resembling leaf gaps, (3) glass - very light blue mostly transparent with a thin white frame border, (4) bedrock - very dark charcoal gray with rough jagged texture, (5) water - medium blue with subtle wave ripples, (6) unused dark. All remaining tiles in the grid should be a solid dark magenta/purple color (error color). The tiles must be clearly separated at exact 16-pixel boundaries. Clean pixel art style.
Creator
user_2684f3b3
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