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Made with Grok Imagine · CC0 · 24 Jul 2026
Generated from: A single 2D pixel-art spritesheet for a top-down farming game character. The spritesheet is EXACTLY 4 rows by 4 columns = 16 frames total. All frames are the same size, evenly spaced on a perfectly clean transparent grid. No gaps, no borders, no numbers, no labels, no background. CHARACTER: English farmer — flat cap, simple coat, wellies (rubber boots). Cozy pixel art, Stardew Valley-inspired, top-down view. Warm earthy colors. Each frame shows the full character centered in its cell. CRITICAL RULES: - Row 0 (top row): Character walking DOWN. Torso and head always face DOWN in all 4 frames. - Row 1: Character walking LEFT. Torso and head always face LEFT in all 4 frames. - Row 2: Character walking RIGHT. Torso and head always face RIGHT in all 4 frames. - Row 3 (bottom row): Character walking UP. Torso and head always face UP in all 4 frames. THE BODY ORIENTATION MUST NEVER CHANGE BETWEEN FRAMES IN THE SAME ROW. Only arms and legs move. WALK CYCLE (4 frames per row, left to right): - Frame 0: left leg steps forward, right leg steps back, arms swing opposite - Frame 1: legs together, neutral passing position - Frame 2: right leg steps forward, left leg steps back, arms swing opposite - Frame 3: legs together, neutral passing position (same as frame 1) The character must look consistent across all 16 frames — same outfit, same proportions, same colors. Clean pixel art, no anti-aliasing blur.
Creator
Johnny Sawyer
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