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Made with Grok Imagine ยท CC0 ยท 12 Oct 2026
Generated from: STRICT 16-bit SNES pixel art, single character sprite, hand-drawn pixel by pixel at low resolution then enlarged with nearest-neighbour so every pixel is a large crisp square block. NO anti-aliasing, NO blur, NO soft brush, NO gradients, NO 3D render, NO vector look. Limited retro 15-colour palette only: lime/moss green body gradient #4A934A #6FAE45 #85BD40 #9BCB3C, warm cream underbelly #FFF6D1 #F3E7A9 #E6C875, vermilion red accent #D93838 #A82222 #F05A4A, pitch black #000000, deep shade forest green #1A331A. Clean single-pixel dark outline around every edge (black on the shadow side, very dark forest green on the lit side), no jagged double-pixel corners. Fixed light from the top-left. Strict 3-stage cel shading with one single-pixel highlight dot on rounded surfaces. Chibi super-deformed gecko character, 2 heads tall: oversized rounded head 50 percent, compact stubby torso and limbs 35 percent, tapered gecko tail 15 percent. Top-down 3/4 view tilted 45 degrees. Huge round head with big circular black anime eyes, each eye with a 2x2 white highlight cluster in the upper-left of the pupil, tiny webbed hands and feet, a small vermilion red scout scarf knotted at the neck and blown backwards. SHOOT pose: head tilted all the way back so the tiny snout points straight up and the mouth is wide open as if firing a projectile upward, one stubby arm extended forward to the right, eyes squinting with determination, tail braced behind. The figure is about 46 pixels tall. Centred on a completely plain flat white background, nothing else in frame: no ground, no drop shadow, no projectile, no border, no text.
Creator
user_7bf0317d
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