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Made with Grok Imagine ยท CC0 ยท 12 Oct 2026
Generated from: STRICT 16-bit SNES pixel art, single character sprite, hand-drawn pixel by pixel at low resolution then enlarged with nearest-neighbour so every pixel is a large crisp square block. NO anti-aliasing, NO blur, NO soft brush, NO gradients, NO 3D render, NO vector look. Limited retro 15-colour palette only: lime/moss green body gradient #4A934A #6FAE45 #85BD40 #9BCB3C, warm cream underbelly #FFF6D1 #F3E7A9 #E6C875, vermilion red accent #D93838 #A82222 #F05A4A, pitch black #000000, deep shade forest green #1A331A. Clean single-pixel dark outline around every edge (black on the shadow side, very dark forest green on the lit side), no jagged double-pixel corners. Fixed light from the top-left. Strict 3-stage cel shading with one single-pixel highlight dot on rounded surfaces. Chibi super-deformed gecko character, 2 heads tall: oversized rounded head 50 percent, compact stubby torso and limbs 35 percent, tapered gecko tail 15 percent. Top-down 3/4 view tilted 45 degrees, facing forward-right toward the lower right. Huge round head with big circular black anime eyes, each eye with a 2x2 white highlight cluster in the upper-left of the pupil, tiny cute rounded snout, tiny webbed hands and feet, a small vermilion red scout scarf knotted at the neck with its tails whipping upward. JUMP pose: body stretched vertically, both arms raised up above the head, legs tucked up, eyes wide open looking up, tail streaming down and behind, scarf blown up. The figure is about 54 pixels tall. Centred on a completely plain flat white background, nothing else in frame: no ground, no drop shadow, no border, no text.
Creator
user_7bf0317d
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