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Made with Grok Imagine ยท CC0 ยท 1 Oct 2026
Generated from: Bright colorful 16-bit pixel art for a medieval fortress strategy game. A medieval castle gatehouse, straight-on elevation view (front view, zero perspective), for a top-down map. One isolated building centered in frame. Hard-edged pixels, no anti-aliasing, no gradients, no photographic texture, no smooth vector curves. Chunky readable silhouette. Every material shaded with exactly four tones: shadow, dark, mid, highlight, lit from the top-left at 45 degrees. Outlines are a single darker shade of the material's own color, never pure black. Retro, warm, storybook; never gritty realism, never anime. Building: twin flanking square stone towers either side of a squared archway, both towers topped with small crimson conical roofs and tiny gold finials, two heavy timber oak doors with black iron studs and iron bands set in the arch, grey portcullis teeth showing above the arch, crenellated parapets, small narrow windows. Use only these swatches: stone highlight #b9bcc4, stone mid #8f949e, stone dark #666c78, stone shadow #454a54; roof crimson #a83c32 and #7e2b24, roof shadow #5a1d18; timber #8a5a2b, #6b4420, #4a2e15; iron #3d4148; gold #e0b64a, #a8802a; window glow #ffd166. Bottom-center anchored: the ground contact sits on the bottom edge of the canvas, horizontally centered, about 4 px empty padding on left, right and top. Canvas is 140 x 130 pixels. The entire background around the gatehouse is one flat uniform solid pure magenta #ff00ff fill with absolutely zero variation, no gradient, no vignette, no shadow, no other colour anywhere in the empty space. No ground, no grass, no sky, no scenery, no drop shadow, no border, no frame, no grid, no text, no letters, no numbers, no labels, no watermark, no signature.
Creator
Mana
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