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Made with Nano Banana 2 Lite ยท CC0 ยท 23 Sept 2026
Generated from: Use the reference image at https://res.cloudinary.com/dol86wsz1/image/upload/v1790167794/summer_chat/uploads/01f7ca48-3434-4d59-9d23-4466f5ef04d2/1790167793655-6d50b7c4_9972_41a6_822c-ad80c909765e.png.png ONLY as a style reference for lighting and rendering, never copy any object, room, prop or background from it. SUBJECT: one single full-body standing game character - a slim human wearing a full-body fox costume (mascot suit), full body visible head to toe, neutral relaxed standing pose, both feet on the ground and both feet fully visible, arms hanging slightly away from the body, head turned in three-quarter view looking to the right. Cheerful and likeable, comic and harmless - NOT scary, not evil, no visible human face, no fangs, no snarl, no claws. COSTUME: big rounded fox head with two tall upright pointed ears, pale cream muzzle and pale cream cheek patches, small friendly black nose and two simple dark oval eyes. Body fully covered by the orange fox suit. A clearly visible open zipper or stitched seam running around the neck / throat and down the chest, so it reads as a costume. The hands are unmistakably bare human hands with five fingers, skin coloured, sticking out of the orange sleeves. A big bushy fox tail made of flat pointed shapes curls out behind the character to the side. Simple flat feet of the suit. STYLE: flat faceted low-poly geometric shapes - clean polygon facets, hard flat colour planes, absolutely NO painted fur, NO fabric texture, NO photographic detail, NO outlines. Slim slender body, oval head shape, thin long arms and thin long legs, like the small stylised figures in point-and-click adventure games. Orange costume is the brightest thing in the picture, strong saturated orange. Lighting comes from the upper left, soft but high contrast: the lit side is bright orange-cream, the shadow side is almost black. Strong dark shading on the right side of the body and head, hard shadow edges between light and dark. Mood: dark and atmospheric, game-royale-like mood lighting, but the character itself stays clearly readable. BACKGROUND: one completely plain flat solid light grey background, entirely empty, uniform, no floor, no ground plane, no horizon, no shadow on the floor, no props, no scenery, no environment, no frame, no text, no logo, no watermark, no signature. Subject centred with a small even margin all around, nothing cropped. Single character only, no variants grid, no sprite sheet, no turnaround sheet, no multiple poses.
Creator
Jean-Pascal Becker
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