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Made with Grok Imagine ยท CC0 ยท 30 Sept 2026
Generated from: Strict pixel art tileset sheet for a top-down frozen winter game map. A perfectly regular grid of 4 columns by 3 rows of equal square ground tiles, every cell exactly the same size and aligned to that grid, each cell separated by a thin flat plain magenta gutter of colour #FF00FF. No grid lines drawn on the tiles, no labels, no text, no numbers, no borders, no drop shadows, no arrows. Each tile fills its cell edge to edge with no margin. Row 1 - frozen blue cobblestone floor, 4 tile variants: interlocking chunky cobblestone blocks in pale blue-grey stone with icy blue grout lines, light frost speckle, every variant seamless so it tiles infinitely edge to edge with a copy of itself. Row 2 - snowy path walkway, 4 tiles: packed white snow walkway on a bluish packed-snow ground, tiles include a horizontal straight path, a vertical straight path, a corner path turn, and a T or cross junction of the same walkway, all with the same walkway width and clean pixel-stepped edges. Row 3 - cracked ice border and edge pieces, 4 tiles: bright pale blue ice surface with thin dark slate-blue crack lines, tiles include a straight edge rim, an outer corner rim, an inner corner rim, and a cobblestone tile whose right half transitions into snow. All tiles share one single limited palette of about 16 colours: icy blue, cyan-white, white, pale grey-blue, slate blue and one dark navy blue for shadow, and the magenta gutters. Flat straight-down top-down orthographic view, NOT isometric, no perspective, no 3D, no vanishing point, no tilt. Hard crisp 1-pixel edges only: no anti-aliasing, no blur, no soft gradients, no dithering haze, no smooth curves, no painterly texture, no lighting, no vignette. Chunky uniform square pixel blocks, legible at small scale, like a 16-bit SNES game tileset.
Creator
Marius Ullaland
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