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Made with Seedream 5.0 Pro ยท CC0 ยท 16 Sept 2026
Generated from: Pixel-art animal sprite sheet for a side-scrolling zombie survival game. STRICT LAYOUT: one single 1024x1024 square image divided into a perfect uniform grid of exactly 4 equal columns and 4 equal rows = 16 identical cells of exactly 256x256 pixels, flush edge to edge. No gutters, no padding, no dividing lines, no grid lines, no border, no frame, no text, no numbers, no letters, no watermark, no labels anywhere in the image. Exactly one animal pose per cell, the same animal in every cell. The dog is exactly the same size in all 16 cells, horizontally centred inside its cell, and its paws stand on one single consistent baseline a few pixels above the bottom edge of each cell; the dog never touches or crosses a cell edge. All 16 poses are strict side-on profile view, the dog facing RIGHT. Dog body length about 70 percent of the cell width. ART STYLE: retro 16-bit pixel art, crisp hard pixel edges, chunky pixel clusters, flat cel shading with a thin dark outline, no anti-aliasing, no blur, no gradients. Limited grimy desaturated palette of about 15 colours: cold steel greys, blue-greys, dirty browns, muted olive, dark grime. BACKGROUND: fully transparent in every cell - real PNG alpha channel, no background colour at all, no checkerboard, no floor, no ground line, no scenery, no shadow, no shadow ellipse. CHARACTER: a medium-sized mixed-breed dog, short brown coat, darker brown back and head, lighter tan chest, muzzle and legs, floppy ears, black nose, long tail carried up. ROW ORDER top to bottom: Row 1 = WALK: 4 frames, four-legged walk cycle, legs alternating in mid-stride, head level. Row 2 = RUN: 4 frames, fast four-legged gallop, body stretched out low and fast. Row 3 = ATTACK: 4 frames, lunging forward with open jaws and bared teeth, front paws off the ground in a snapping bite. Row 4 = IDLE: 4 frames, standing still, alert ears, subtle breathing, slight tail sway.
Creator
Diyor Abdunazarov
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