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Made with Summer Pixel ยท CC0 ยท 6 Oct 2026
Edited image: Keep this EXACT character completely unchanged - a French Revolutionary-era army general: black bicorne hat with small cockade, dark navy blue long coat with gold trim, gold epaulettes and gold buttons, cream breeches, tall black boots, sabre held in his right hand. Same face, same uniform, same proportions, same colours, same painted semi-realistic digital illustration style with dark outlines and matte colours. Produce a 2D sprite sheet of a WALK CYCLE containing 6 separate animation frames of this same general, arranged left to right in ONE horizontal row, with wide empty gaps between the 6 figures so they never touch. The 6 frames are the 6 beats of one complete walk cycle, walking toward the LEFT: Frame 1: contact pose, left leg stepped forward, right leg back, arms counter-swinging, sabre lowered. Frame 2: passing pose, right leg passing under the body, body slightly raised. Frame 3: contact pose, right leg forward, left leg back, opposite arm swing. Frame 4: passing pose, left leg passing under the body, body slightly raised. Frame 5: contact pose again, left leg forward, right leg back. Frame 6: passing pose again, right leg passing under the body. Rules for every frame: the character is turned to face LEFT, seen in side three-quarter view; full body visible from the top of the bicorne to the soles of the boots; identical scale and identical body height in all 6 frames; the feet of all 6 frames rest on the SAME invisible horizontal ground line; legs clearly separated from each other and arms clearly separated from the torso; the sabre stays held inside the character's hand, no extra weapon. Background: plain flat pure white with nothing else. No ground, no cast shadow, no horizon line, no text, no letters, no numbers, no watermark, no border, no frame boxes, no grid lines, no labels.
Creator
Gaetan Dormes
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