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Made with Nano Banana 2 Lite ยท CC0 ยท 2 Oct 2026
Generated from: Same top-down arena, now in the middle of a fight. The die-headed figure crouches behind a giant oversized die used as cover; a second die hangs mid-air above them, its six-pip face flashing. From the left archway door, two squat dealer-things with slot-machine faces and spindly arms shuffle in. A dashed path of floor pips shows where the shot goes. No text, no UI. Camera straight down, whole arena visible. Palette: Hall Black #131522, Felt Green #2F6B4F, Bone Ivory #F6E9C8, Warning Rose #E0457B, Chip Gold #F2B33D. Drawn as a rough storyboard sketch: grey pencil and marker on white paper, one accent colour, loose flat shapes, no shading detail, no background clutter. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
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