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Made with Nano Banana 2 Lite ยท CC0 ยท 2 Oct 2026
Generated from: Top-down view of a square sunken arena with a felt floor and a painted ring. A small hooded figure with a single ivory die for a head stands at the bottom edge, arm extended, releasing a glowing die that skids across the floor toward four archway doors. One die block sits as cover to their left. No text, no UI. Camera looks straight down from high above, whole arena in frame. Plain flat shapes, no textures. Palette: Hall Black #131522, Felt Green #2F6B4F, Bone Ivory #F6E9C8, Warning Rose #E0457B, Chip Gold #F2B33D. Drawn as a rough storyboard sketch: grey pencil and marker on white paper, one accent colour, loose flat shapes, no shading detail, no background clutter. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
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