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Made with Seedream 5.0 Pro ยท CC0 ยท 12 Aug 2026
Generated from: 2D side-view metroidvania forest hub stage layout, cel-shaded graphic style with clean black outlines and flat color fills, readable as a playable level-design reference. Landscape 16:9 composition showing a complete side-scrolling forest stage. Three distinct depth layers: (1) deep atmospheric background with silhouette pine trees, parallax mountain shapes, and soft mist layers, (2) clear mid-ground gameplay terrain with solid ground platforms, ledges, vertical shafts, tunnels, and traversal routes in dark brown and green earth tones, (3) sparse foreground overlay with grass tufts, hanging vines, leaves, roots, and small bushes at edges only, never covering main routes. Central landmark: a massive ancient tree trunk rising vertically through the stage as the main climbing spine with platforms wrapping around it. Lower left area: Owl Village with small owl-shaped huts and wooden platforms near the starting point. A branching path leads right from the village toward Portal 1 (marked subtly with a numbered stone arch), gated by a double-jump ledge gap. Mid-left to upper-left: Monkey vine swing route across a canopy gap, a Snake crawl tunnel (low narrow passage), and Mole soft dirt area (brown crumbly ground with dig marks). Center-right: Colosseum side branch, a large circular stone arena dug into a hillside with tiered seating, branching off the main path. Mid-right: Turtle water tunnel (submerged passage with water surface line), Spider web ascent (vertical shaft with web strands and cocoon shapes), Rhino boulder break (collapsed rock pile blocking a doorway). Upper-right: Penguin ice-over-water route (frozen pond surface with ice cracks) and Eagle flight route (open sky gaps with wind swirls) leading to Portals 9 and 10. Ten small hidden alcoves and false-wall pockets scattered throughout marked by subtle cracks or vine curtains. Subtle thin dotted grid lines suggest 4x4 screen-chunk modular composition without covering the art. Clean negative space throughout for tracing playable geometry. No characters, no UI elements, no text labels, no top-down symbols, no fantasy map decorations. Pure side-view stage architecture reference.
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user_d35ab7ae
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