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Made with Nano Banana 2 Lite · CC0 · 2 Oct 2026
Generated from: In-game screenshot of a small indie first-person shooter, rendered in flat vector shapes: every object is a clean solid-colour polygon with crisp hard edges, two-tone shading only (a flat base and one darker side), no outlines, no gradients, no textures, no shadows beyond a simple dark ellipse under objects; the scene shows a defender's gloved hands and blocky rifle in the lower right of frame aimed down a concrete lane between two rows of shipping containers, with one rust-coloured two-legged drone with an amber lens charging in the middle distance; simple readable shapes, few materials, in-game camera view. Palette: background #1B2430, ground #3E4756, player #35D6E8, threat #E4572E, accent #F2C14E. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
مهدی
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