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Made with Nano Banana 2 Lite · CC0 · 2 Oct 2026
Generated from: In-game screenshot of a small indie game: flat vector shapes with solid fills, no gradients, thin darker outlines and matte paper-like surfaces, all geometry built from rounded rectangles and circles; a small round-bodied mint creature with a cream cube head mid-jump over a wooden crate on a flat grey rooftop, a tall magenta hook-armed rival silhouette ahead on the right, plain empty sky, slightly raised side-on game camera, no text or interface. Palette: background #DCEBF7, ground #8E97A1, player #5FE3B0, threat #C2317E, accent #FF9B42. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Yiğit GÜLTEKİN
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