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Made with Nano Banana 2 Lite ยท CC0 ยท 2 Oct 2026
Generated from: In-game screenshot of a small indie game: flat vector shapes, no outlines, simple two-tone soft shading, solid colour fills for terraces, river, huts and standing stones, seen from a high three-quarter isometric camera; the hooded guide with a lantern staff stands on the central hill while a masked raider walks the river path. Palette: background #FFE9C9, ground #8FBF7A, player #FFD166, threat #7A3B5C, accent #3FA9A0. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Lida Hagh nezhad
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