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Made with Nano Banana 2 Lite ยท CC0 ยท 3 Oct 2026
Generated from: Keep the same in-game view and the flat-colour 2D look of the source image, but make the visuals noticeably better and more deliberate, still simple enough for a tiny game engine build. Same oblique top-down camera onto a grassy clearing with trees, rocks and a stone path leading up to a small outdoor alchemy spot. Improve: cleaner, more confident silhouettes for every object; fewer, better-chosen shapes; a considered limited palette of soft greens, warm wood browns, muted stone greys and a few bright accent colours (warm yellow, ember red, mint green) reserved for the important things; simple flat fills with just one subtle shade for depth, no texture noise and no gradients. Make the craft table, cauldron, bubbling flask and chest read clearly as an alchemy and crafting station; keep a small player figure in a yellow tunic reaching toward a friendly horned green companion and a resting red horned animal. Clear foreground/background separation, tidy spacing, no crowding. Flat vector-like shapes, minimal detail, no outlines-heavy look, no text, no UI, no logos.
Creator
Ivan Olmedo
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