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Made with Nano Banana 2 Lite ยท CC0 ยท 4 Oct 2026
Generated from: a scene from a small video game about: Create a small 3D third-person detective game prototype. The player is a detective exploring a small dense forest during daytime. Create: - a third-person player character with smooth movement and camera follow - a small forest with trees, grass, rocks and a dirt path - one small abandoned wooden house that the player can enter - a simple flashlight that can be turned on and off - a camera item that the player can use - one suspicious object inside the house that can be inspected - when the object is inspected, display a short investigation message - add basic lighting and atmospheric fog - make the world fully explorable - keep the visual style consistent and suitable for a serious mystery game This is only a technical prototype. Focus on making all interactions functional rather than making the world huge., as an in-game screenshot in flat colour 2D shapes with a bright limited palette. Palette: sky blue #8ecae6, grass #3a7d44, player sunflower #ffb703, threat red #d62828, accent white #fdfcdc. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
bicholoucodomato
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