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Made with Nano Banana 2 Lite · CC0 · 4 Oct 2026
Generated from: a scene from a small video game about: Premium 3D mobile merge game based on two reference images (attached): - Reference image 1: creature lineup / evolution set - Reference image 2: in-game container and UI presentation Keep the same 12 creatures from the references, their exact colors, shapes, faces and evolution order. Make every creature a beautiful real 3D model with smooth geometry, realistic materials (PBR), soft shadows and high-quality lighting — not flat or low-poly. Core gameplay: - Drop creatures into a transparent glass container at the bottom of the screen - Identical creatures merge into the next level in the evolution chain - Physics-based falling, bouncing and stacking of creatures - Score counter - "Next" preview showing which creature will drop next - 12-creature collection / codex - Game Over screen with score and Replay - Home, Shop, Settings, Upgrade buttons - Power-ups: Bomb (clears a creature / area) and Shake (shakes the container to rearrange) Visual quality and presentation must closely match the reference images: same fantasy environment, UI style, colors, fonts feel and overall polish. Make it feel like a polished commercial mobile game, not a prototype. Layout: portrait mobile layout, fully responsive, touch-friendly controls. High-quality global illumination, soft shadows, subtle ambient particles, smooth animations on merges., as an in-game screenshot in flat colour 2D shapes with a bright limited palette. Palette: sky blue #8ecae6, grass #3a7d44, player sunflower #ffb703, threat red #d62828, accent white #fdfcdc. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
reka kurd
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