Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create Asset
Made with Nano Banana 2 Lite · CC0 · 6 Oct 2026
Generated from: a scene from a small video game about: SCHOOL ESCAPE — a complete, polished, playable 3D first-person horror stealth game. STORY: The player is trapped inside a large school at night and must escape before their scary class teacher catches them. TEACHER LOOK: Use the attached picture as the teacher's model / face — creepy facial expressions, unsettling realistic animations. Walking should look threatening; chase faster and more aggressive with staring, head movements, sudden turns and creepy idle animations. GAMEPLAY: First-person 3D. Large school map with classrooms, library, science lab, computer room, cafeteria, gym, principal office, hallways, bathrooms, storage rooms, basement, rooftop, and emergency exits. The player completes objectives, collects items, unlocks doors, solves puzzles and finds the final exit, using multiple keys, codes, tools and hidden clues. TEACHER AI: Constantly patrols; hears footsteps, running, dropped items and opened doors and investigates sounds and nearby rooms. If she sees the player, chase starts immediately. She must NOT know the player's exact location at all times. She checks hiding spots (lockers, desks, storage rooms, closets). She gets faster and more aggressive as objectives are completed. VOICE & SOUND: Very scary and suspenseful — creepy ambience, distant footsteps, creaking doors, echoes, horror music. Intense chase music when the teacher is close. Random scary sounds around the school. Heartbeat when she is very close, heavy player breathing when scared. TEACHER, as an in-game screenshot in flat colour 2D shapes with a bright limited palette. Palette: sky blue #8ecae6, grass #3a7d44, player sunflower #ffb703, threat red #d62828, accent white #fdfcdc. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
user_cd4b58b0
Sign in to join the conversation.
Sign in to comment🌍CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.