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Made with Nano Banana 2 Lite · CC0 · 5 Oct 2026
Generated from: a scene from a small video game about: Create a complete playable 3D multiplayer-style battle royale game called “Battle Zone: Survival”. GAME CONCEPT: Create an original battle royale game inspired by the general survival-shooter genre, but do not copy PUBG's characters, maps, logos, sounds, UI, weapons, or other copyrighted assets. CORE GAMEPLAY: - Start the player inside a flying transport aircraft. - Allow the player to choose where to land on a large island. - The player starts with basic equipment and must explore buildings to find weapons, ammunition, armor, healing items and other useful equipment. - Create approximately 30 AI opponents if real multiplayer is not available. - The goal is to be the last surviving player. - Add a shrinking circular safe zone that forces players toward the center. - Players outside the safe zone gradually lose health. - Display the number of remaining players. MAP: Create a large original island map containing: - Small villages - A large city - Military-style abandoned buildings - Forests - Hills - Roads - Bridges - Rivers - Open fields - Warehouses - Hidden loot locations PLAYER: - Third-person camera. - Smooth walking, running, crouching and jumping. - Sprint system. - Health and armor. - Backpack/inventory. - Weapon switching. - Reloading. - Aim mode. - Different movement speeds depending on movement type. WEAPONS: Create original fictional weapons in different categories: - Assault rifle - Submachine gun - Shotgun - Sniper rifle - Pistol Each weapon should have different damage, range, accuracy, recoil, magazine size and reload time. COMBAT: - Responsive shooting. - Hit detection. - Damage indicators. - Weapon recoil. - Reload animations. - Enemy health. - Knockout/elimination system. - Appropriate non-graphic visual effects. LOOT SYSTEM: Randomly place loot throughout the map. Include: - Weapons - Ammunition - Armor - Healing items - Backpack upgrades - Weapon attachments Make better equipment less common so exploration is rewarding. SAFE ZONE: - Display the safe-zone circle on the map. - Start with a large safe zone. - Gradually shrink it during the match. - Give the player warnings before each shrink. - Deal increasing damage outside the safe zone. AI OPPONENTS: Create intelligent AI opponents that can: - Explore buildings - Collect loot - Move toward the safe zone - Detect the player - Take cover - Shoot - Retreat when badly damaged - Fight other AI opponents - Become more challenging as the match progresses GAME UI: Display: - Health - Armor - Current weapon - Ammunition - Remaining players - Mini-map - Safe-zone indicator - Compass - Kill/elimination counter - Inventory STARTING SCREEN: Create: - Play - Training - Settings - How to Play MATCH FLOW: 1. Start match. 2. Enter aircraft. 3. Choose landing location. 4. Land on the island. 5. Search for equipment. 6. Fight opponents. 7. Survive the shrinking safe zone. 8. Become the final surviving player. 9. Show a victory screen with the player's statistics. VICTORY SCREEN: Show: - “Winner” - Placement - Eliminations - Damage dealt - Survival time - Rewards/score GRAPHICS: Use an original stylized realistic 3D visual style. Create detailed environments, realistic lighting, shadows, weather effects and smooth animations while keeping the game optimized for browser performance. AUDIO: Add original background music and sound effects for footsteps, weapons, reloads, vehicles, item pickups, zone warnings and victory. CONTROLS: Keyboard: WASD = movement Mouse = camera Left click = fire Right click = aim Space = jump Shift = sprint C = crouch R = reload E = interact/pick up Tab = inventory M = map Esc = pause Also add mobile touchscreen controls if supported. IMPORTANT: Make the game actually playable rather than creating only a visual demo. Implement working movement, shooting, weapons, loot, inventory, AI opponents, safe zone, map, UI, match progression and victory conditions. If true online multiplayer cannot be implemented, create a polished single-player battle royale with AI opponents instead. Use only original assets and names. Do not reproduce PUBG's copyrighted maps, characters, logos, sounds or interface., as an in-game screenshot in flat colour 2D shapes with a bright limited palette. Palette: sky blue #8ecae6, grass #3a7d44, player sunflower #ffb703, threat red #d62828, accent white #fdfcdc. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Ansh Mishra
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