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Made with Nano Banana 2 Lite ยท CC0 ยท 5 Oct 2026
Generated from: a scene from a small video game about: A 2D horror game where the player is an anthropomorphic female pink bunny wearing a white diaper with pink tabs and a white bow on top of her head. Zombies hunt the player around a store map as the arena. The zombies are diaper-wearing anthropomorphic zombie bunnies, and when one dies it ragdolls and fades out. Gameplay: - Player shoots zombies with a gun that has infinite (INF) ammo, with gun-holding animations. - Waves of zombies. - Walls in the store map that block the zombies. - Bunnies move like bunnies: a distinct fast run animation and a high jump. - A shop run by a gray anthropomorphic male bunny who wears a white diaper with gray tabs, a black vest and a black backwards cap. The shop owner is an NPC who sells guns. Guns are bought with points, and points drop from killed zombies. Diaper mechanics (the twist): - The player can eat carrots and drink carrot juice. - Eating and drinking fills the diaper (wetting / pooping progress). - The diaper visually changes with the player when she wets or soils it. - When the diaper is full, the player must go to a diaper changing table and change into a clean diaper. - Separate animations for: eating a carrot (with a chewing/eating sound voiced by a female voice), drinking carrot juice (with a drinking sound voiced by a female voice), picking up items, and changing the diaper. Overall: wave-based horror in a store, bunny player with bouncy movement, zombie bunny enemies, a diaper management system, and a gun shop NPC., as an in-game screenshot in flat colour 2D shapes with a bright limited palette. Palette: sky blue #8ecae6, grass #3a7d44, player sunflower #ffb703, threat red #d62828, accent white #fdfcdc. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
dallen nye
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