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Made with Nano Banana 2 Lite · CC0 · 5 Oct 2026
Generated from: a scene from a small video game about: Create a small 2D top-down life simulation game set in modern Vietnam. The game should feel colorful, cozy, modern and slightly cartoon-stylized, suitable for a casual mobile game. IMPORTANT: Vietnamese is the primary language of the game. All text visible to the player must be written naturally in Vietnamese. Use Vietnamese currency (VNĐ). For this first prototype, keep the game SMALL. PLAYER: Create one young adult character. The player can walk freely in four directions. STARTING STATUS: - Tiền: 500.000đ - Độ no: 80/100 - Năng lượng: 100/100 - Ngày: 1 MAP: Create one small Vietnamese neighborhood containing: - Phòng trọ - Quán cơm - Cửa hàng tiện lợi - Quán cà phê where the player can work - Small streets, trees, motorbikes and Vietnamese urban details GAMEPLAY: The player starts inside a small rented room. At the café, the player can choose: "Làm việc" Working gives: +250.000đ -25 Độ no -40 Năng lượng At the food shop, the player can choose: "Ăn cơm - 35.000đ" Eating gives: +30 Độ no At home, the player can choose: "Đi ngủ" Sleeping restores Energy to 100 and advances to the next day. DISPLAY: Show at the top of the screen: - Ngày - Tiền - Độ no - Năng lượng Add a simple first objective: "NHIỆM VỤ ĐẦU TIÊN Hãy tìm một công việc và kiếm 250.000đ đầu tiên." Do not add romance, marriage, children, cars, businesses or complex systems yet. Focus only on making this basic gameplay loop playable: Wake up → Eat → Work → Earn money → Return home → Sleep → New day., as an in-game screenshot in flat colour 2D shapes with a bright limited palette. Palette: sky blue #8ecae6, grass #3a7d44, player sunflower #ffb703, threat red #d62828, accent white #fdfcdc. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Giao Nguyen
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