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Made with Nano Banana 2 Lite · CC0 · 8 Oct 2026
Generated from: a scene from a small video game about: MISI KOMUNITI HARMONI — "Jom Belajar Sambil Bermain!" — Phase 1 (login & registration) for a web educational game for primary-school Murid and Guru. ALL UI text in Bahasa Melayu. Colourful cheerful child-friendly theme (blue, purple, yellow, green) with cartoon school decorations, books, pencils, stars, animated elements, smooth transitions, interactive buttons, responsive (desktop/tablet/mobile). STRUCTURE (5 pages): 1. WELCOME ("Home"): main title "MISI KOMUNITI HARMONI", subtitle "Jom Belajar Sambil Bermain!", two large cartoon buttons: 🎒 MURID and 👩🏫 GURU / ADMIN. (Murid goes to student login→show "DAFTAR AKAUN BAHARU" button; Guru goes to teacher login→show "DAFTAR SEBAGAI GURU".) 2. PENDAFTARAN MURID: fields (label + input): "Nama Penuh" [text], "Kelas" [select: 1 Bestari, 1 Cemerlang, 1 Mutiara, 2 Bestari, 2 Cemerlang, 2 Mutiara, 3 Bestari, 3 Cemerlang, 3 Mutiara, 4 Bestari, 4 Cemerlang, 4 Mutiara, 5 Bestari, 5 Cemerlang, 5 Mutiara, 6 Bestari, 6 Cemerlang, 6 Mutiara, "Pilih Kelas…"], "Kata Laluan" [password], "Sahkan Kata Laluan" [password]. Buttons: primary "DAFTAR SEKARANG"; secondary (under password) "SUDAH ADA AKAUN? LOG MASUK"; footer "KEMBALI". 3. LOG MASUK MURID: fields: "Nama Penuh" [text], "Kelas" [same select], "Kata Laluan" [password]. Buttons: "LOG MASUK", "DAFTAR AKAUN BAHARU", "KEMBALI". 4. PENDAFTARAN GURU: fields: "Nama Guru" [text], "Kelas" [same select], "Kata Laluan" [password], "Sahkan Kata Laluan" [password], "Kod Pengesahan Guru" [text]. Butt, as an in-game screenshot in flat colour 2D shapes with a bright limited palette. Palette: sky blue #8ecae6, grass #3a7d44, player sunflower #ffb703, threat red #d62828, accent white #fdfcdc. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Valarmathi Sivasurian
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