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Made with Nano Banana 2 Lite · CC0 · 4 Oct 2026
Generated from: a scene from a small video game about: BRIGHT FISHER — a complete, polished, mobile-first 2D tap-to-fly arcade game (original, no copies of any existing game or art), portrait layout. CORE: a cute original cartoon bird auto-flies left→right; tap = flap up, release = gravity. Smooth, responsive one-finger touch controls. Survive by passing gaps between colorful vertical pipes, collect shiny spinning golden coins with glow + collect FX + sound, score + best score + coin counter, lives/heart. OBSTACLES: colorful pipe pairs (upper + lower) with a fair gap; procedural but always possible; difficulty ramps via gap size, pipe position, speed, later moving pipes and special patterns — never impossible. POWER-UPS: Shield (1 free hit), Coin Magnet (attracts nearby coins briefly), Slow Motion (slows obstacles briefly), Speed Boost (temporary forward speed). WORLD/BG: bright cartoon style, parallax layers, soft shadows, particles, small camera shake on hit, smooth scene transitions. WORLD 1 GREEN ISLAND: blue ocean, grass, mountains, clouds, flowers, palms, distant lighthouse. WORLD 2 DESERT: sand, cacti, rocks, warm sunset. WORLD 3 SNOW: snow mountains, ice, falling snow, blue/white obstacles. WORLD 4 SKY: floating islands, clouds, waterfalls, bright sky. WORLD 5 LAVA: volcano, lava, smoke, glowing rocks, fire particles, red/orange lighting. Every world: unique background, atmosphere, obstacle colors, particles, and its own background music. BIRD: memorable original design with wing-flap, idle/flying, collision, falling/death, and celebration animations; squash-and-stretch; small flight particles. MODES: LEVEL MODE (5 worlds/levels, each with a clear objective = distance/score; Level Complete shows Score, Best, Coins, 1–3 stars, buttons NEXT LEVEL / REPLAY / MAIN MENU) and ENDLESS MODE (infinite, progressive difficulty; save highest score, highest distance, total coins). GAME OVER screen: Final Score, Best Score, Coins Collected; RETRY / MAIN MENU. MAIN MENU: premium colorful menu with BRIGHT FISHER logo and large rounded gradient buttons (shadow + highlight + smooth animations): PLAY, LEVELS, ENDLESS MODE, SKINS, HIGH SCORE, SETTINGS. HUD: top-left heart/life; top-center level + objective; top-right pause; plus Score, Best, Coins, distance/progress. PAUSE: functional — RESUME / RESTART / MAIN MENU. SKINS: unlockable original bird skins (different colors, patterns, accessories, effects) purchasable with coins. SAVE (local): unlocked levels, coins, best scores, best distance, endless stats, unlocked skins, selected skin, settings. STANDARD FLOWS (all must actually work, none may be placeholder): functional Play button and full main menu navigation; touch flap with gravity; pipe collision detection; coin collection increments counter; power-ups take effect; Pause / Restart / Game Over and Next Level / Replay all functional; progress and skins persist across sessions. Visual style: premium modern mobile — bright colorful cartoon, high-quality original assets, smooth animations, rounded UI, soft shadows, beautiful lighting, parallax, particles. Responsive to many phone sizes/aspect ratios, one-finger playable. Performance: optimized for mobile, avoid heavy effects, keep it smooth. Architecture: modular so new levels/worlds/features can be added later without breaking existing ones. Build an actual playable game, not a static mockup., as an in-game screenshot in flat colour 2D shapes with a bright limited palette. Palette: sky blue #8ecae6, grass #3a7d44, player sunflower #ffb703, threat red #d62828, accent white #fdfcdc. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
reka kurd
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