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Made with Nano Banana 2 Lite ยท CC0 ยท 9 Oct 2026
Generated from: a scene from a small video game about: I planned a game called "History in 2D" on summerengine.com. Build it with me in Summer Engine over MCP. Set up first (skip any step that is already done): First, check that `node --version` prints 20 or newer. On Windows, if Node is missing, ask me, then install it with `winget install -e --id OpenJS.NodeJS.LTS` and remind me to restart you once setup is done. In Windows PowerShell, type `npx.cmd` wherever a command says `npx`. 1. Install the Summer Engine desktop app: run `npx -y summer-engine@latest install` (about 1 GB), or I download it from https://www.summerengine.com/download. 2. Sign in: run `npx -y summer-engine@latest login` with the account I used on the website, and let me finish it in the browser. 3. Connect this agent: run `npx -y summer-engine@latest setup <agent> --yes` with your own installer id (for example claude-code, codex, cursor). Tell me if I need to restart or reload you. 4. Ask me to open Summer Engine and create a new, empty project for this game, and wait until I say it is open. Then build: 5. Call summer_get_project_context and check you see the new project. If you do not, stop and tell me. 6. Save the brief below as res://.summer/GameSoul.md with summer_write_file. If that file already exists with other content, ask me before replacing it. 7. Import the board pictures below into res://assets/concept/ with summer_import_from_url_batch, as references. 8. Build the first playable milestone from the brief. Look in the Summer library first (summer_, as an in-game screenshot in flat colour 2D shapes with a bright limited palette. Palette: sky blue #8ecae6, grass #3a7d44, player sunflower #ffb703, threat red #d62828, accent white #fdfcdc. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
gabriel bernardi da rosa
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