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Made with Nano Banana 2 Lite · CC0 · 3 Oct 2026
Generated from: a scene from a small video game about: Create ONLY a sample level map for a first-person zombie survival game, inspired by the "Celerium" mission from Call of Duty: Black Ops II campaign. Do NOT create gameplay, zombies, weapons, or HUD. ONLY build the environment and level layout. === MAP LOCATION AND FEELING === The map takes place in the HKAKABO RAZI MOUNTAINS of Kachin, MYANMAR, year 2025. The location is a MASSIVE HIDDEN MILITARY RESEARCH FACILITY built into the side of a jungle mountain. The map must feel like an OPEN-WORLD VERTICAL SPACE with multiple elevations, cliff faces, and a mix of dense jungle and a secret high-tech base. The atmosphere is dark, stormy, and mysterious, with a heavy thunderstorm raging above. === WEATHER AND SKY === - Sky: NIGHT TIME with a TOTAL LUNAR ECLIPSE. The moon is fully covered by Earth's shadow, with a faint SILVER-WHITE HALO around its edge. NO red sky. A few dim stars visible through the storm clouds. - Weather: HEAVY RAIN, strong wind, and CONSTANT THUNDER AND LIGHTNING. Rain pours down in sheets, creating puddles, streams, and slippery surfaces. - Lightning: Frequent lightning strikes illuminate the map in brief flashes, casting sharp shadows. Thunder rumbles constantly in the background. - Atmosphere: Cold, wet, dark, and mysterious. Fog drifts through the jungle and around the facility. === THE VERTICAL CLIFF FACE (CORE TRAVERSAL AREA) === A MASSIVE, RAIN-SLICKED CLIFF FACE that the player must traverse. - The cliff is TALL, like a skyscraper of rock, with multiple ledges, cracks, and overhangs. - The surface is WET and SLIPPERY, with moss and vines growing on it. - The player uses NANO-GLOVES to climb the wall, swing from ledges, and descend to lower levels. - There are ROPES and CABLES hanging from the cliff, used for swinging between sections. - At the top of the cliff, there is a LAUNCH POINT for a WINGSUIT. The player can deploy the wingsuit and FLY through the rainy air, dodging obstacles and landing near the facility below. === THE MASSIVE MILITARY RESEARCH FACILITY (LARGER BASE) === A HUGE HIDDEN MILITARY RESEARCH FACILITY built into the side of the mountain, much larger than a simple bunker. It is a multi-level complex with many interconnected buildings, tunnels, and outdoor platforms. FACILITY SIZE AND STRUCTURE: - The facility is MASSIVE, spread over a large area, built into the mountain and extending outward. - It has MULTIPLE BUILDINGS connected by bridges, tunnels, and outdoor walkways. - It has MULTIPLE LEVELS, from underground bunkers to rooftop platforms. - The facility is made of CONCRETE, STEEL, AND REINFORCED GLASS, built into the rock. - Large HANGAR DOORS, ARMORED BLAST DOORS, and SECURITY CHECKPOINTS are everywhere. - High-tech security cameras, motion sensors, and laser grids are visible. - The facility looks like a small military city, with different zones for different purposes. FACILITY ZONES: 1. Main Entrance Zone: A large blast door built into the mountain, with guard towers on either side. 2. Hangar Zone: A large open area with multiple landing pads, military vehicles, and cargo crates. 3. Command Zone: A central command building with large monitors, radar screens, and a holographic map table. 4. Laboratory Zone: Multiple labs with glass containers, medical equipment, and research notes. 5. Server Zone: A dark building filled with server racks, blinking lights, and cooling pipes. 6. Weapons Zone: Secured buildings with weapon racks, ammo crates, and explosive charges. 7. Barracks Zone: Living quarters for soldiers, with bunk beds, lockers, and a mess hall. 8. Underground Bunker Zone: Deep reinforced levels below the facility, with thick blast doors. 9. Rooftop Platform Zone: Multiple helipads and observation decks on top of the buildings. 10. Power Station Zone: A dedicated building with generators, transformers, and the main power switch. === THE FOUR ENERGY TOWERS (UNIQUE FEATURE - NOT REGULAR TOWERS) === Scattered around the facility and the jungle are FOUR MASSIVE ENERGY TOWERS. These are NOT regular communication towers. They are ANCIENT-LOOKING, MYSTERIOUS STRUCTURES that look like towers but are actually ENERGY CONDUITS. TOWER DESIGN: - Each tower is a TALL, DARK METALLIC STRUCTURE, rising high above the jungle canopy. - The towers look like they were built long ago, with strange carvings and symbols on their surface. - They have a combination of ancient stone and modern metal, suggesting they were built by an unknown civilization and later modified. - At the TOP of each tower, there is a LARGE RED ENERGY CRYSTAL or LENS that GLOWS FAINTLY at night. - The towers are connected by THICK ENERGY CABLES running along the ground, through the jungle, and under the facility. - The cables are dark and metallic, with a faint red glow pulsing through them. HOW THE TOWERS WORK: 1. The player must first turn ON THE POWER (main power switch in the Power Station Zone). 2. Then, the player must go to each of the FOUR towers and CONNECT them one by one by activating a control panel at the base of each tower. 3. When a tower is connected, its red crystal starts to GLOW BRIGHTER. 4. After all FOUR towers are connected, they ALL LIGHT UP SIMULTANEOUSLY with a bright red glow. 5. Then, LIGHTNING STRIKES EACH TOWER ONE BY ONE, and the towers ABSORB THE ENERGY. 6. The towers start to HUM with power, and a RED ENERGY NETWORK forms across the entire map, connecting all four towers. 7. The red energy network illuminates the jungle with an eerie, unnatural light. 8. The towers also serve as landmarks; the player can see them from anywhere on the map. === THE DENSE JUNGLE ENVIRONMENT === The facility and cliff are surrounded by a DENSE, WILD JUNGLE. - Tall, ancient trees with thick trunks and hanging vines. - Thick fog drifts between the trees. - Hidden paths lead deeper into the jungle, where easter egg items can be found. - The jungle is dark and dangerous, with the sound of animals and distant thunder. - Rain drips from the leaves, creating a constant dripping sound. === THE MASSIVE WATERFALL === A MASSIVE, THUNDERING WATERFALL cascades down a tall cliff next to the facility. - The water crashes into a deep pool below, creating mist and spray that rises into the air. - The sound of the waterfall is deafening, mixing with the thunder. - A narrow stone path leads behind the waterfall, into a hidden cave. === THE RUSHING RIVER === A RUSHING RIVER flows from the waterfall pool, cutting through the jungle and past the facility. - The river is wide, with dark, churning water. - Broken bridges and fallen logs cross the river. - The riverbanks are covered in mud, moss, and thick jungle plants. === MAP LAYOUT (DETAILED) === 1. Cliff Top (Launch Point): The top of the cliff, where the player starts and launches the wingsuit. 2. Cliff Face (Vertical Traversal): The rain-slicked cliff with ledges, ropes, and nano-glove climbing sections. 3. Jungle Landing Zone: The area where the player lands after the wingsuit flight. 4. Facility Main Entrance: The large blast door built into the mountain. 5. Hangar Zone: The large open space with vehicles and crates. 6. Command Zone: The central command building. 7. Laboratory Zone: The research labs. 8. Server Zone: The dark server building. 9. Weapons Zone: The secured weapons buildings. 10. Barracks Zone: The living quarters. 11. Underground Bunker Zone: The deep reinforced levels. 12. Rooftop Platform Zone: The helipads and observation decks. 13. Power Station Zone: The building with generators and the main power switch. 14. Energy Tower 1 (North): The first energy tower, north of the facility. 15. Energy Tower 2 (East): The second energy tower, east of the facility. 16. Energy Tower 3 (South): The third energy tower, south of the facility. 17. Energy Tower 4 (West): The fourth energy tower, west of the facility. 18. Waterfall and Pool: The massive waterfall and the pool at its base. 19. Hidden Cave: The cave behind the waterfall. 20. Rushing River: The river cutting through the jungle. 2, as an in-game screenshot in flat colour 2D shapes with a bright limited palette. Palette: sky blue #8ecae6, grass #3a7d44, player sunflower #ffb703, threat red #d62828, accent white #fdfcdc. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Mmd Melodi AI
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