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Made with Nano Banana 2 Lite · CC0 · 5 Oct 2026
Generated from: a scene from a small video game about: Playable 3D endless runner prototype called "Sahara Surfers". Third-person, player character runs forward automatically on a wide paved asphalt road with three clear lanes. Player moves left/right between lanes and jumps over obstacles. Simple collision: hitting an obstacle ends the game and shows a game-over screen with a restart button. Smooth camera follows behind the player. Set in Maiduguri, Northern Nigeria: dusty sandy environment, low-poly Hausa-style houses on both sides with flat roofs, sandy/earth colors and simple compound walls, a few simple shops, roadside objects and utility poles, blue daytime sky, clear lighting, lightweight and mobile-optimized. Not a generic American/European city — colorful but realistic Northern Nigerian atmosphere, prioritizing gameplay and readability over tiny details. Game objects: collectible gold coins placed along the road (coin counter), visible simple vehicles and roadside obstacles that are easy to understand, simple score counter. Style: low-poly stylized 3D, mobile-game friendly. UI: start button, score display, coin counter, game-over screen, restart button. Priority: immediately playable working prototype to test and modify. No complex story, detailed character models, advanced animations, monetization or cinematic effects yet., as an in-game screenshot in flat colour 2D shapes with a bright limited palette. Palette: sky blue #8ecae6, grass #3a7d44, player sunflower #ffb703, threat red #d62828, accent white #fdfcdc. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Anas Mustapha Idris
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