Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create Asset
Made with Nano Banana 2 Lite · CC0 · 9 Oct 2026
Generated from: a scene from a small video game about: 我會實現你的願望(下面是遊戲世界觀) 星之王子 故事發生在公元2200年。波爾斯星的各國為爭奪資源互相攻擊,導致生靈塗炭,損壞嚴重。來自天狼星的王子皮亞爾,發現波爾斯星失去了應有的光彩,告知父王。天狼星王下令皮亞爾,乘飛船前往波爾斯星,協助重建。皮亞爾在協助重建過程,發現了波爾斯星失去光芒的原因。原來波爾斯星的中心,有一塊永恆之石。各國戰爭的原因,就是為了爭奪永恆之石。最終,在各國爭奪下,永恆之石分裂成八塊,散落在波爾斯星的不同地層。只有收集所有永恆之石的碎片,重新放置在波爾斯星的中心,才能讓波爾斯星恢復光芒。失去光芒的波爾斯星,人民生活在惶恐不安之中,也產生了大量魔獸和邪魔。, as an in-game screenshot in flat colour 2D shapes with a bright limited palette. Palette: sky blue #8ecae6, grass #3a7d44, player sunflower #ffb703, threat red #d62828, accent white #fdfcdc. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Ka Ming Yu
Sign in to join the conversation.
Sign in to comment🌍CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.