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Made with Nano Banana 2 Lite · CC0 · 3 Oct 2026
Generated from: a scene from a small video game about: Create ONLY a sample level map for a first-person zombie survival game, inspired by the "Celerium" mission from Call of Duty: Black Ops II campaign. Do NOT create gameplay, zombies, weapons, or HUD. ONLY build the environment and level layout. === MAP LOCATION AND FEELING === The map takes place in the HKAKABO RAZI MOUNTAINS of Kachin, MYANMAR, year 2025. The location is a HIDDEN MILITARY RESEARCH FACILITY built into the side of a jungle mountain. The map must feel like an OPEN-WORLD VERTICAL SPACE with multiple elevations, cliff faces, and a mix of dense jungle and a secret high-tech base. The atmosphere is dark, stormy, and mysterious, with a heavy thunderstorm raging above. === WEATHER AND SKY === - Sky: NIGHT TIME with a TOTAL LUNAR ECLIPSE. The moon is fully covered by Earth's shadow, with a faint SILVER-WHITE HALO around its edge. NO red sky. A few dim stars visible through the storm clouds. - Weather: HEAVY RAIN, strong wind, and CONSTANT THUNDER AND LIGHTNING. Rain pours down in sheets, creating puddles, streams, and slippery surfaces. - Lightning: Frequent lightning strikes illuminate the map in brief flashes, casting sharp shadows. Thunder rumbles constantly in the background. - Atmosphere: Cold, wet, dark, and mysterious. Fog drifts through the jungle and around the facility. === THE VERTICAL CLIFF FACE (CORE TRAVERSAL AREA) === A MASSIVE, RAIN-SLICKED CLIFF FACE that the player must traverse. - The cliff is TALL, like a skyscraper of rock, with multiple ledges, cracks, and overhangs. - The surface is WET and SLIPPERY, with moss and vines growing on it. - The player uses NANO-GLOVES to climb the wall, swing from ledges, and descend to lower levels. - There are ROPES and CABLES hanging from the cliff, used for swinging between sections. - At the top of the cliff, there is a LAUNCH POINT for a WINGSUIT. The player can deploy the wingsuit and FLY through the rainy air, dodging obstacles and landing near the facility below. - The cliff face is visible from the facility below, towering over the jungle. === THE MILITARY RESEARCH FACILITY (MAIN BASE) === A HIDDEN MILITARY RESEARCH FACILITY built into the side of the mountain, similar to the secret base in the "Celerium" mission. - The facility is made of CONCRETE, STEEL, AND REINFORCED GLASS, built into the rock. - It has MULTIPLE LEVELS, connected by metal staircases, ladders, and elevators. - There are LARGE HANGAR DOORS, ARMORED BLAST DOORS, and SECURITY CHECKPOINTS. - Inside, there are LABORATORIES, CONTROL ROOMS, SERVER ROOMS, and WEAPONS STORAGE. - The facility is dark, with flickering lights, emergency red lighting, and electronic panels. - High-tech security cameras, motion sensors, and laser grids are visible. - The contrast between the wild jungle outside and the sleek, high-tech interior is a key visual feature. === FACILITY SECTIONS === 1. Main Entrance: A large blast door built into the mountain, with guard towers on either side. 2. Hangar Bay: A large open space with a landing pad, military vehicles, and crates. 3. Control Room: A central room with large monitors, radar screens, and a holographic map table. 4. Laboratory: A clean, white-tiled lab with glass containers, medical equipment, and research notes. 5. Server Room: A dark room filled with server racks, blinking lights, and cooling pipes. 6. Weapons Storage: A secured room with weapon racks, ammo crates, and explosive charges. 7. Underground Bunker: A deep, reinforced level below the facility, with thick blast doors. 8. Rooftop Landing Pad: A helipad on top of the facility, with a view of the jungle and the eclipse. === THE FOUR TALL COMMUNICATION TOWERS (UNIQUE FEATURE) === Scattered around the facility and the jungle are FOUR TALL COMMUNICATION TOWERS, like radio or cell towers. - Each tower is a TALL, METAL LATTICE STRUCTURE, rising high above the jungle canopy. - At the TOP of each tower, there is a LARGE RED LIGHT that BLINKS SLOWLY at night, like a beacon. - The towers are connected by thick power cables running along the ground and through the jungle. - When the POWER IS ACTIVATED, the towers start to HUM with energy, and LIGHTNING STRIKES each tower one by one, connecting them via ELECTRICITY. - Once all four towers are struck by lightning, they form a glowing red energy network across the map. - The red glow from the towers illuminates the surrounding jungle with an eerie, unnatural light. - The towers also serve as landmarks; the player can see them from anywhere on the map. === THE DENSE JUNGLE ENVIRONMENT === The facility and cliff are surrounded by a DENSE, WILD JUNGLE. - Tall, ancient trees with thick trunks and hanging vines. - Thick fog drifts between the trees. - Hidden paths lead deeper into the jungle, where easter egg items can be found. - The jungle is dark and dangerous, with the sound of animals and distant thunder. - Rain drips from the leaves, creating a constant dripping sound. === THE MASSIVE WATERFALL === A MASSIVE, THUNDERING WATERFALL cascades down a tall cliff next to the facility. - The water crashes into a deep pool below, creating mist and spray that rises into the air. - The sound of the waterfall is deafening, mixing with the thunder. - A narrow stone path leads behind the waterfall, into a hidden cave. - The pool at the bottom is surrounded by slippery rocks and jungle vegetation. === THE RUSHING RIVER === A RUSHING RIVER flows from the waterfall pool, cutting through the jungle and past the facility. - The river is wide, with dark, churning water. - Broken bridges and fallen logs cross the river. - The riverbanks are covered in mud, moss, and thick jungle plants. === MAP LAYOUT (DETAILED) === 1. Cliff Top (Launch Point): The top of the cliff, where the player starts and launches the wingsuit. 2. Cliff Face (Vertical Traversal): The rain-slicked cliff with ledges, ropes, and nano-glove climbing sections. 3. Jungle Landing Zone: The area where the player lands after the wingsuit flight, at the edge of the jungle. 4. Facility Main Entrance: The large blast door built into the mountain. 5. Hangar Bay: The large open space with vehicles and crates. 6. Control Room: The central command center. 7. Laboratory: The research lab with glass containers. 8. Server Room: The dark server room. 9. Weapons Storage: The secured weapons room. 10. Underground Bunker: The deep reinforced level. 11. Rooftop Landing Pad: The helipad on top of the facility. 12. Waterfall and Pool: The massive waterfall and the pool at its base. 13. Hidden Cave: The cave behind the waterfall. 14. Rushing River: The river cutting through the jungle. 15. Tower Grove: The area where the four communication towers are concentrated. 16. Jungle Paths: Hidden trails through the dense jungle. 17. Cliff Base: The area at the bottom of the cliff, where the jungle meets the rock. === ATMOSPHERE AND MOOD === - Dark, wet, and stormy. - Military, secretive, and high-tech, hidden within wild nature. - Oppressive and tense, with the constant threat of lightning and thunder. - The red glow of the towers creates an eerie contrast with the cold blue-grey of the storm. === VISUAL STYLE === - Dark, cinematic, and atmospheric. - Dominant colors: Deep green (jungle), dark grey (storm and concrete), cold blue (rain and lightning), and RED (tower lights). - Textures: Wet stone, moss, mud, reinforced concrete, metal panels, glass, jungle vegetation. - Quality: Hyper-realistic, 8K, volumetric lighting, cinematic. === DO NOT INCLUDE === - NO zombies, NO characters, NO enemies. - NO weapons or HUD. - NO gameplay mechanics. - ONLY build the environment and level layout. === FINAL GOAL === Make the map LARGE, COMPLEX, and with an OPEN-WORLD VERTICAL feeling. The map must include the massive cliff face with nano-glove climbing and wingsuit flight, the hidden military research facility with high-tech interiors, the four tall communication towers with red blinking lights that get struck by lightning, the massive waterfall, the rushing river, and th, as an in-game screenshot in flat colour 2D shapes with a bright limited palette. Palette: sky blue #8ecae6, grass #3a7d44, player sunflower #ffb703, threat red #d62828, accent white #fdfcdc. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Mmd Melodi AI
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