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Made with Nano Banana 2 Lite · CC0 · 8 Oct 2026
Generated from: a scene from a small video game about: Weekly demo trading competition game Core concept: players compete in 7-day trading competitions using demo accounts only (no real money). The game simulates a modern trading platform inspired by professional trading apps, with a dark UI, clear candlestick charts, and large readable numbers. A fictional set of demo markets (stocks, forex, crypto) is simulated with live-like price movement in game; all trades are demo trades and scores are computed locally in the game. Competitions: - Weekly competition: exactly 7 traders, 7 days (accelerated in game time: each in-game day is a short real-time session), everyone starts with identical $100,000 virtual balance. - Competition types: public, private, invite-only, plus a monthly variant. - Live leaderboard during the competition that updates automatically; end-of-week automatic score calculation and winner. - Competition dashboard: current ranking, current score, demo balance, P/L, equity, drawdown, open positions, recent trades, remaining competition time, live leaderboard. Trading interface: - Bid/ask with Buy and Sell orders (open/close). - Market orders, limit orders, stop-loss, take-profit. - Position size, leverage simulation (1x–20x), margin check: position size x leverage cannot exceed margin. - Real-time profit/loss, account balance, equity, margin usage. - Trade history with entry time/price, exit time/price, size, SL/TP, P/L. - Candlestick charts with multiple timeframes (1m, 5m, 15m, 1h, 4h, 1D) and technical indicators: SMA/EMA, RSI, MACD, Bollinger Bands. - Organizer settings screen: choose which markets and timeframes are allowed for the competition. Score (not raw profit): computed from weekly return, risk-adjusted return (Sharpe-like), maximum drawdown, risk/reward ratio, win rate, trading consistency, capital management, average risk per trade. Excessive risk-taking caps the risk bonus rather than always helping. Leaderboard columns: rank, username, demo balance, total P/L, return %, max drawdown, trades, win rate, avg risk per trade, final score. Other screens (tab bar: Competitions | Markets | Trade | Leaderboard | Profile): - Competitions: list with type badges, prize pool, entry status, countdown; organizer panel to create prize distribution (e.g. 50/30/20) before start. - Markets: market list with live prices and sparklines. - Trade: the trading terminal above. - Leaderboard: live and final standings for the current competition. - Profile: trader profile (win rate, best return, badges), personal competition history, achievements, and a mock entry-fee/prize panel (configurable prize amounts; fees and legal compliance shown as a notice requiring local regulation). Anti-cheat: record a complete trade log (entry/exit time and price, size, SL/TP, P/L, unique trade ID) in the profile history, with a "Safeguard" log view that flags suspicious patterns (same device IDs, identical order timing) as informational. UI/UX: modern trading-platform look, dark mode primary, large readable numbers, green/red for P/L, smooth chart updates., as an in-game screenshot in flat colour 2D shapes with a bright limited palette. Palette: sky blue #8ecae6, grass #3a7d44, player sunflower #ffb703, threat red #d62828, accent white #fdfcdc. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Shahrokh Somali
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