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Made with Nano Banana 2 Lite ยท CC0 ยท 7 Oct 2026
Generated from: a scene from a small video game about: LAMPWAKE: an original anime cel-shaded 3D open-world study game for Windows (Genshin/SAO-inspired look, nothing copied). Friends share one P2P world (host-authoritative, local saves). Cozy: no combat, death or failing. No AI language model; rules and game AI only. Rewards cosmetic (Acorns, never bought). Every study tool is a building you walk into. RULES: Every feature also in a plain Classic view; keyboard paths, captions, reduced motion; never lose a session or save; feedback under 100 ms; original art only; tuning and dialogue as JSON data; tutor answers only quote my materials with citations. WORLD: Lumara, walled town of Lanthorn (1 unit = 1 m, origin Square fountain, +z north, world 3.2x3 km). Square (0,0): cobbled market, tiered fountain, bell tower, stalls, bunting. Subjects Row (0,115): 20 subject houses. Study Quarter (0,240): 8 ornate tool buildings, 52 m clock tower. Cafe Row (270,0). Garden Park (250,-230) pond. Residential (-330,0): 32 lots in 4x4 blocks, Commons. Owner Castle (-330,152) on a rise: white stone, indigo cone towers, cyan-orb orrery crown. Observatory Hill (-265,400). Harbor (-100,-420): pier, lighthouse, cottages, Lake Lumen south. Stone wall ring with towers and gates encloses every district; river with water gates. Wilds: farms, orchards, windmill, forest, layered cliffs, 150 m stone pillar, waterfall plateau ruins, glowing willow grove, hidden valley, snow peak; shrines, chests, waypoints. LOOK: Two-tone cel ramp, violet shadows, warm rim light, painted sky and clouds, blue haze, golden hour, glowing lanterns. Palette: pastel plaster (cream, gold, blue, rose), dark timber, terracotta/teal/slate/navy roofs, leaf green, blossom pink, autumn red, lantern gold. Half-timber houses, each different (porches, side stairs, balconies, turrets). Busy streets. Dense grass, round painted trees, teal water with foam. Warm interiors with book shelves and star glimmers. PEOPLE: Players: six VRoid models with Mixamo animations, wardrobe, emotes, dances. Companion Pip (lantern spirit), tutor Prof. Linden, 12 residents with schedules (Wren, Oswin, Tamsin, Bram, Isolde, Fenn, Hollis, Juniper, Cassian, Marigold, Rook, Pell). Owner avatar: hovering ghost, porcelain mask, floating orrery crown. Animals, pets that never suffer, glowing lamp spirits. MOVE: Run 7 m/s, walk 4, sprint 9.5, jump, glide, climb, swim; stamina 100; no fall damage. E interact, X sit, Q emotes, M map. Fast travel. BUILDINGS (hands-on, cite my materials): Archive (upload to conveyor, turn into cards/notes/quizzes), Schoolhouse (tutor with hint ladder), Library (spaced repetition, throw cards into bins), Arcade (study games), Exam Hall (quizzes with confidence), Studio (podcast/video/writing feedback), Workshop (notes and databases), Town Hall (planner calendar wall), Garden (focus timer grows a plant), Observatory (stats as stars), Cafe (study rooms), Control Tower (automation bots). PLAY: Study rooms with shared pomodoro, results screen, Town Bell group sprint. Acorns: 1 per focused minute, cap 300/day; Town Level 1-50. Starter homes upgradable, door states, parties, gifts, proximity voice. Shrines and co-op Trial Grounds open with correct answers. Fishing, gardening, cooking, stargazing during breaks; festivals, quests, collections, memory museum. Day/, as an in-game screenshot in flat colour 2D shapes with a bright limited palette. Palette: sky blue #8ecae6, grass #3a7d44, player sunflower #ffb703, threat red #d62828, accent white #fdfcdc. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Shriyas
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