Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create Asset
Made with Nano Banana 2 Lite · CC0 · 9 Oct 2026
Generated from: a scene from a small video game about: LIGHTNING MAN: RISE OF THE EVIL — FULL 3D GAME Create a fully playable 3D third-person superhero action game based on my original character Lightning Man. The main villain is Evil Lightning Man, a dangerous alternate version of the hero. IMPORTANT: Build a playable game, not just a concept, storyboard, menu mockup or collection of text descriptions. Prioritize working gameplay systems over decorative features. 1. CORE GAME Create a 3D game with: - A controllable third-person character. - A large, explorable futuristic city and Planet Lightning. - Flying, fast movement, jumping, punching, dodging and lightning powers. - Real-time combat against AI-controlled enemies. - Missions, objectives, boss battles, cutscenes, progression and upgrades. - A target campaign duration of at least two hours. - A separate Endless Fight Mode. - A functional pause menu and persistent save system. Use a consistent 3D art style with animated characters, lighting, particle effects, shadows, environments and cinematic camera movements. 2. MAIN CHARACTER Lightning Man is a powerful yellow superhero from Planet Lightning. Give him a yellow suit, black-outlined lightning-bolt emblem on his chest, white glowing eyes, lightning powers and flight. His abilities should include: 1. Basic punch combos. 2. Charged heavy punches. 3. Ranged lightning bolts. 4. Lightning dash. 5. Flight and aerial combat. 6. Dodge and counterattack. 7. An ultimate lightning explosion unlocked later in the campaign. Implement health, energy, cooldowns, enemy hit reactions, knockback and damage feedback. Abilities must actually function, not just play visual effects. 3. MAIN VILLAIN: EVIL LIGHTNING MAN Create a sinister alternate version of Lightning Man with a recognizable version of the same costume, a darker visual treatment, corrupted electrical effects and an intimidating voice. He is intelligent, cruel and extremely powerful. He believes that the strongest version of himself deserves to control the universe. He must have his own animations, combat AI, voice lines, boss health bar and unique abilities. His boss fight must have at least three phases: - Phase 1: Fast melee attacks and lightning projectiles. - Phase 2: Aerial combat, dashes and larger electrical attacks. - Phase 3: Stronger attacks, faster combos and a final cinematic sequence. The boss must react to the player's actions, use telegraphed attacks and be beatable through gameplay. 4. STORY CAMPAIGN — AT LEAST TWO HOURS Create eight substantial main missions targeting approximately 15–20 minutes each. The game should aim for at least 120 minutes of campaign content. Mission 1: The Hero Returns. Introduce the controls, flying, combat and basic lightning powers. Mission 2: City Under Attack. Rescue civilians, fight enemy squads and investigate coordinated attacks. Mission 3: The Other Lightning Man. Introduce Evil Lightning Man and have the player survive an encounter with him. Mission 4: Planet Lightning. Explore the hero's home planet, discover clues and unlock a new ability. Mission 5: The Army. Fight stronger enemy forces, destroy generators and defeat an elite enemy. Mission 6: The Truth. Reveal the villain's motivation, defeat a lieutenant and unlock the ultimate ability. Mission 7: The Final Assault. Infiltrate the villain's fortress and fight through multiple enemy groups. Mission 8: Two Become One. Deliver a multi-phase final boss fight against Evil Lightning Man and a cinematic ending. Add exploration, optional objectives, checkpoints, upgrades, dialogue scenes and encounters to make missions substantial. Do not pad the playtime with empty waiting or repetitive unplayable cutscenes. Save campaign completion and allow replaying missions where feasible. 5. REAL SPOKEN VOICE ACTING Characters must speak audible dialogue rather than relying on text boxes. Implement an actual audio playback system using supported generated voice audio or a compatible text-to-speech system., as an in-game screenshot in flat colour 2D shapes with a bright limited palette. Palette: sky blue #8ecae6, grass #3a7d44, player sunflower #ffb703, threat red #d62828, accent white #fdfcdc. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Curtis Shaw
Sign in to join the conversation.
Sign in to comment🌍CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.