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Made with Nano Banana 2 Lite · CC0 · 7 Oct 2026
Generated from: a scene from a small video game about: 2D battle royale / shooter inspired by Free Fire for PC and mobile, built in Summer (GDScript). Required features: 1. Player & movement: smooth 2D top-down or platformer movement — running, crouching, jumping, rolling — with responsive on-screen joystick and keyboard controls. 2. Shooting mechanics: gun system with realistic recoil, ammo and reloading, and switching between weapons (assault rifles, shotguns, pistols) using hitscan/bullet trajectory detection. 3. Battle royale elements: a shrinking blue safe zone that deals damage over time, loot drops (weapons, health kits, ammo), and a health plus armor/shield system. 4. Emote system: a quick-select radial menu or keybind system that plays custom 2D character emotes/dances during gameplay. 5. UI/UX: a clean HUD with minimap, health bar, ammo count and kill feed, plus a lobby/menu screen before entering the match. Deliver the complete game with these systems, structured for both mobile touch and PC keyboard/mouse input., as an in-game screenshot in flat colour 2D shapes with a bright limited palette. Palette: sky blue #8ecae6, grass #3a7d44, player sunflower #ffb703, threat red #d62828, accent white #fdfcdc. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Jithndra _jithu
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