Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create Asset
Made with Nano Banana 2 Lite · CC0 · 9 Oct 2026
Generated from: a scene from a small video game about: # CREATE A FULL 3D WINDOWS GAME — BONK BREAK: PARTY MAYHEM Build a complete, playable, polished, fast-paced 3D physics multiplayer party game called **BONK BREAK: Party Mayhem**. The game should be colorful, funny, chaotic, and full of replayability. Take inspiration from the general concepts of physics-based party games, ragdoll movement, silly combat, interactive environments, and short competitive rounds. **IMPORTANT: Everything must be ORIGINAL.** Do not copy, recreate, trace, or reuse characters, models, animations, maps, textures, sounds, UI, logos, names, or other protected assets from Gang Beasts, Wobbly Life, Fall Guys, or any existing game. Create an entirely new identity with unique character silhouettes, faces, costumes, environments, mechanics, and gameplay elements. ## 1. GAME EXPORT - Target platform: Windows 10 and Windows 11. - Export as a working 64-bit `.exe` game. - Include all required game files and dependencies. - Make the game playable offline. - Include a proper main menu, settings, controls, matchmaking options, and quit button. - Target smooth gameplay at 60 FPS on ordinary gaming PCs. - Do not provide only screenshots, mockups, or a website. - Provide the actual playable game project and Windows build. ## 2. ORIGINAL CHARACTER SYSTEM Create 12 unique fictional playable characters called **Boplings**. They are amusing, squishy, expressive fantasy creatures with different body proportions, materials, eyes, accessories, movement styles, and silhouettes. Examples of original character designs: 1. Bloopzo — a pear-shaped turquoise jelly creature with tiny fins. 2. Crumbit — a round biscuit-like character with stretchy dough arms. 3. Zappo — a bright yellow battery-shaped creature with springy feet. 4. Mungo — a soft mossy creature with oversized mittens. 5. Pipzip — a triangular pink creature with bouncing antennae. 6. Tumblet — a purple bean-shaped creature with three tufts of hair. 7. Glimbo — a translucent bubble-like creature with floating eyebrows. 8. Ruckus — an orange fuzzy creature with a big toothy grin. 9. Niblet — a tiny blue creature wearing an enormous helmet. 10. Squizzle — a striped stretchy creature with long noodle-like arms. 11. Bonko — a wide red creature with boxing-pad hands. 12. Dizzydot — a spotted green creature with spinning ears. Each character must have: - An original 3D model. - Original facial expressions and animations. - Funny ragdoll reactions. - Jumping, climbing, grabbing, pushing, throwing, and falling. - Customizable colors and accessories. - Readable visual silhouettes. - No copyrighted character designs. Characters should have balanced gameplay stats so no character is unfairly stronger. ## 3. MOVEMENT AND PHYSICS Create satisfying, responsive, exaggerated physics-based movement. Players can: - Run and sprint. - Jump and double jump in selected modes. - Dash and slide. - Punch and shove. - Grab other players with either hand. - Lift and throw opponents. - Grab walls and ledges. - Climb obstacles. - Stumble and tumble. - Recover after falling. - Use environmental objects. Movement should be deliberately funny without feeling broken or unresponsive. Add dynamic collisions, elastic reactions, momentum, knockback, squash-and-stretch animation, and expressive facial reactions. ## 4. CREATE 10 FULLY ORIGINAL 3D MAPS Each map must have a unique visual theme, memorable hazards, working collisions, distinctive geometry, background scenery, lighting, and sound effects. **MAP 1: SKYHOOK SHIPPING YARD** An industrial arena suspended high above the clouds, with colorful cargo pods connected by mechanical walkways. Hazards: - Retracting bridges. - Swinging cargo cranes. - Moving platforms. - Tilting shipping containers. - Falling cargo boxes. **MAP 2: TURBO TOP ROOFTOPS** A neon rooftop arena above a playful futuristic city. Hazards: - Rotating sweepers. - Giant ventilation fans. - Bouncy roof pads. - Collapsing billboards. - Moving aerial platforms. **MAP 3: FIZZPOP FACTORY** A ridiculous giant soda-production factory. Hazards: - Conveyor belts. - Foam cannons. - Giant rolling drink cans. - Sticky syrup puddles. - Carbonation geysers. **MAP 4: MARSHMALLOW MOUNTAIN** A candy-colored mountain arena full of soft, springy platforms. Hazards: - Giant bouncing marshmallows. - Sliding frosting slopes. - Crumbling candy bridges. - Rolling gumdrop boulders. **MAP 5: MOONBASE MAYHEM** A silly low-gravity space station made for party combat. Hazards: - Changing gravity. - Floating platforms. - Airlock wind tunnels. - Giant bouncing meteor cushions. **MAP 6: WOBBLE WATERPARK** An enormous colorful waterpark. Hazards: - Slippery slides. - Water cannons. - Wave machines. - Spinning inflatable platforms. - Rising water. **MAP 7: JUNKYARD JUMP-OFF** An oversized scrapyard built out of playful, futuristic machines. Hazards: - Magnetic cranes. - Giant robot arms. - Compressing platforms. - Rotating scrap towers. - Launch pads. **MAP 8: DISCO DISASTER** A glowing dance-floor arena inside a strange floating nightclub. Hazards: - Disappearing dance tiles. - Moving laser obstacles. - Bass-powered shockwaves. - Rotating dance platforms. - Random floor patterns. **MAP 9: CLOUD CARNIVAL** A bizarre airborne amusement park. Hazards: - Spinning teacup platforms. - Flying bumper cars. - Huge springboards. - Tilting ferris-wheel sections. - Collapsing balloon bridges. **MAP 10: VOLTAGE VAULT** An overcharged experimental energy facility. Hazards: - Moving electric walls. - Magnetic pull zones. - Teleport gates. - Electrified platform patterns. - Unstable floating cubes. All ten maps must be original creations, not remakes of existing games' levels. ## 5. FAST-PACED GAME MODES Create these playable game modes: **LAST BOPLING STANDING:** Knock opponents off the arena. Last survivor wins. **BONK BLITZ:** Score as many knockouts as possible in three minutes. **CROWN CHAOS:** Hold a glowing crown while opponents chase and grab you. **FLOOR FRENZY:** Arena tiles disappear as the match continues. **BOMB BOUNCE:** Pass a ticking cartoon energy orb before it bursts. **CARGO CRASH:** Fight while shrinking platforms and falling cargo change the arena. **TEAM TUMBLE:** Two teams compete to knock out the other team. **RACE RIOT:** Sprint, jump, climb, and push through chaotic obstacle courses. **KING OF THE PLATFORM:** Stay on a moving platform to earn points. **RANDOM MAYHEM:** Every 20 seconds, activate a random special event. Rounds should last approximately 60–180 seconds, with quick restarts and a short winner celebration. ## 6. SPECIAL RANDOM EVENTS Add events such as: - Low gravity. - Super speed. - Giant heads. - Slippery floors. - Tiny characters. - Double knockback. - Sudden platform collapse. - Bouncing chaos. - Random wind blasts. - Giant beach balls raining from above. The events must be funny, balanced, and visually clear. ## 7. MULTIPLAYER Support: - Single-player against AI bots. - Two-player local multiplayer. - Up to eight players online if networking support is available. - Private rooms with join codes. - LAN multiplayer if supported by the game engine. - Team and free-for-all matches. Do not simulate multiplayer with fake menus. Any multiplayer feature shown as playable must actually work. If online multiplayer cannot be implemented, provide working offline/local multiplayer first and clearly identify online play as unfinished. ## 8. CHARACTER CUSTOMIZATION Create a colorful dressing room where players can select: - Character body colors. - Hats and helmets. - Funny glasses. - Shoes. - Capes. - Patterns. - Victory dances. - Silly facial expressions. Create original cosmetics without copying existing game skins. Cosmetics must not give competitive advantages. ## 9. GRAPHICS AND VISUAL STYLE Use a cohesive original stylized 3D art direction: - Vibrant colors. - Soft materials. - Interesting silhouettes. - Rounded and angular shapes mixed together., as an in-game screenshot in flat colour 2D shapes with a bright limited palette. Palette: sky blue #8ecae6, grass #3a7d44, player sunflower #ffb703, threat red #d62828, accent white #fdfcdc. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
paul paul
Sign in to join the conversation.
Sign in to comment🌍CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.