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Made with Nano Banana 2 Lite · CC0 · 9 Oct 2026
Generated from: a scene from a small video game about: Create a polished, playable 3D football game for mobile called Stadium Sprint. IMPORTANT: Build a real playable game, not a static scene or a menu. Use realistic human-like 3D football players with animated bodies, faces, football kits, shorts, socks and boots. GAME: - 4 vs 4 football match. - My main player wears jersey number 22. - Professional football stadium with grass, pitch markings, goals, nets, stadium lights, advertising boards and a crowd. - Realistic player proportions and smooth running, turning, kicking and tackling animations. - A football smaller than the players, with believable rolling and bouncing physics. - Two-minute matches with a visible scoreboard and timer. CAMERA: - Add Broadcast, Wide and Player camera modes. - Broadcast camera should show the match like a football TV broadcast. - Wide camera should show as much of the pitch as possible, including both goals when feasible. - Player camera should follow smoothly without being stuck behind the player's back. - Add touch controls for camera rotation and zoom. MOBILE CONTROLS: - Responsive virtual joystick on the left. - Pass, Shoot, Sprint, Tackle, Skill and Switch Player buttons on the right. - Make the controls work smoothly on touchscreen phones. - Allow switching to the teammate closest to the ball. - Show a marker above the currently controlled player. FOOTBALL GAMEPLAY: - Teammates move into space and offer passing options. - Opponents defend, press, intercept and tackle. - The ball stays naturally close to the player while dribbling but is never glued to their feet. - Sprinting pushes the ball slightly farther forward. - Passes and shots have different speeds and trajectories. - Goalkeepers track shots and sometimes make diving saves. - Goals count only when the ball fully crosses the goal line. - Add goal celebrations and a match restart option. SKILLS: - Body feint, step-over, roulette, rainbow flick and quick direction changes. - Skills should use visible animations and physically move the ball. QUALITY: - Prioritize smooth gameplay and responsive controls over unnecessary visual effects. - Optimize for mobile performance. - Keep all existing working features when making future changes. - Make the game editable through AI chat and provide a way to save and publish it using a shareable link. Start by creating the complete playable football match. Do not spend the entire first generation on menus or scenery. If some advanced features are too complex, prioritize working movement, passing, shooting, camera controls and human-like 3D players first., as an in-game screenshot in flat colour 2D shapes with a bright limited palette. Palette: sky blue #8ecae6, grass #3a7d44, player sunflower #ffb703, threat red #d62828, accent white #fdfcdc. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
ים תימור
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