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Made with Nano Banana 2 Lite · CC0 · 9 Oct 2026
Generated from: a scene from a small video game about: Create a small, playable 3D PC prototype for my game, Extinct. I am a complete beginner, so build the project for me and keep it easy to expand later. The game is a dinosaur survival adventure with a blocky, pixelated 3D look. Make the world feel original; it can have a blocky visual style, but it should not copy Minecraft’s creatures, textures, interface, or world design. For this first version, make: A first-person player who can walk with WASD, look around with the mouse, jump, and sprint. A grassy island with trees, rocks, and simple pixel-style colors, using placeholder shapes if needed. A world that appears to continue as the player explores by generating nearby terrain sections and removing distant ones. Keep the first version small and performance-friendly. One dinosaur that wanders around and chases the player when nearby. Use simple placeholder shapes if you don’t have a suitable model. Health, hunger, and thirst bars. Hunger and thirst slowly decrease; add simple food and water pickups that restore them. A basic “You survived” or “Game over” screen when the player’s health reaches zero. A short on-screen controls guide. Please build the scene, controls, gameplay, and interface—not just a plan or a picture. Use assets included with the app or simple shapes; don’t require me to find or install extra assets. Keep the project editable and organized. When finished, run the game, fix any errors you find, and tell me how to play it., as an in-game screenshot in flat colour 2D shapes with a bright limited palette. Palette: sky blue #8ecae6, grass #3a7d44, player sunflower #ffb703, threat red #d62828, accent white #fdfcdc. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Kioshi
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