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Made with Nano Banana 2 Lite · CC0 · 5 Oct 2026
Generated from: a scene from a small video game about: Tecken 3 style 1P-vs-2P (or 1P-vs-bot) 3D fighting game. Story: an opening movie-type intro telling why the fighters face off (like Tekken 3), skippable with the Enter button. Characters (4, each with distinct full-body textured models and their own animations — no stickman): 1. SAMIULLAH — the hero. Knowledgeable karate and kung fu master. Special move: drains 60% of the enemy's power. Combos: karate and kung fu (invent and name them). 2. ZAIN — comes from the side, looks weak but has strong punches. Boxing style. Special power: 50% power drain. Combos: boxing (invent and name them). 3. MATEEN — weak but has street-fighting moves. Special power: one punch that drains 50% enemy power. Combos: street fighting (invent and name them). 4. JAWERIA — strong slap and strong legs. Special power: one slap that drains 50% power. Controls: P1: W,S,A,D to move; T and Y = punches; G and H = legs; Special = press T and G together. P2: Arrow keys to move; 4 and 5 = punches (keys next to arrows); 1 and 2 = legs; Special = press 4 and 1 together. Flow: intro movie (skip with Enter) -> character select screen with all 4 characters -> VS screen showing P1 and P2 portraits -> "READY... FIGHT" -> 2 rounds per match, power bars, round end shows "ROUND 2 FIGHT", different stages per round. Add fighting sounds and hit effects., as an in-game screenshot in flat colour 2D shapes with a bright limited palette. Palette: sky blue #8ecae6, grass #3a7d44, player sunflower #ffb703, threat red #d62828, accent white #fdfcdc. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Abdullah Amir
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