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Made with Nano Banana 2 Lite · CC0 · 9 Oct 2026
Generated from: a scene from a small video game about: # THE OATH OF ASHES — COMPLETE 3D DARK FANTASY GAME Upgrade the existing knight game into a complete, atmospheric third-person 3D dark fantasy action-adventure. Preserve and improve the existing project rather than replacing it with an unrelated demo. Use real downloadable 3D assets, detailed environments, a coherent story, and fully functional gameplay. ## 1. REAL 3D ASSETS — USE THESE SOURCES Use the following real websites to find and integrate suitable assets. Open the actual asset pages, inspect their formats and licenses, and use downloadable files where supported. Do not merely display links or create placeholders. **Knight character models** - https://sketchfab.com/tags/medieval-knight - https://quaternius.com/ Choose a detailed, game-ready armored knight with appropriate proportions, textures, sword and optional shield. Preserve a consistent visual style across the character and world. **Character animations** - https://www.mixamo.com/ Use suitable animations for idle, walking, running, turning, sword attacks, blocking, dodging, hit reactions and death. Retarget animations correctly to the selected character. **Medieval buildings and environments** - https://quaternius.com/packs/medievalvillagemegakit.html - https://polyhaven.com/models Create modular castle walls, towers, gates, courtyards, interiors, wooden structures, furniture, weapon racks and environmental props. **Realistic textures and lighting** - https://polyhaven.com/textures - https://polyhaven., as an in-game screenshot in flat colour 2D shapes with a bright limited palette. Palette: sky blue #8ecae6, grass #3a7d44, player sunflower #ffb703, threat red #d62828, accent white #fdfcdc. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Yiğit Oğuz
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