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Made with Nano Banana 2 Lite · CC0 · 3 Oct 2026
Generated from: Keep the exact scene and composition of the source: a crouched friendly character behind a low concrete barrier at the front left aiming a rifle, two red enemy silhouette figures further down the street, simple boxy buildings on both sides, a burnt car on the right, cracked pavement, green grass edges, bright blue sky. Change only the rendering: turn the flat 2D cartoon into clean real-time 3D for a small game. Smooth simplified 3D models with clear readable silhouettes, flat colour untextured materials, one soft directional sun so every surface shows a lit and shaded side, soft round contact shadows on the ground, gentle ambient fill. Bright limited palette of yellow, red, grey and green. Third-person in-game camera, honest low-budget engine look — simple shapes and few materials, not detailed textures, not cinematic, not photoreal. No text, no UI, no logos.
Creator
user_6404e9b0
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